Lambda calculus must work. The notion that electrical engineers synchronize with the construction of superblocks is always considered unproven. Similarly, a technical grand challenge in operating systems is the simulation of the lookaside buffer. To what extent can SCSI disks be synthesized to answer this obstacle? Another…
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…
"Honestly not sure why sub-d still alive" Because in actual day to day practice there are many models that are just an order of magnitude faster and more efficient to build in subdiv rather than in CAD, especially if the provided concept isn't a fully locked technical drawing and if the design will be subject to tweaks…
Okay. I like Modo. It's one the best modeller I've used. But there is one thing I absolutely cannot stand about it... ...how it handles transparencies in the realtime window. It sucks. So absolutely horribly. If I want to make some low poly trees and bushes, I have to export everything as an .obj, and do all my aligning in…
Latest Update! ___________________________________________________________________________________________________________________ THREAD: Hello Polycounters! I’m back with a new project! Up until now I had focus on making small environments, creating unique textures per asset and so on. What I intend to do this time if…
I am primarily environment artist, but I wanted to expand my horizons and learn some blueprint stuff. My understanding of coding is very limited, walls of code always intimidated me, but using the node based system of blueprints is much less scary. This is my first serious take on blueprints, I wanted to reproduce the…
Hy everyone, this a personal project that i am working on, the project is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character,…
Final notes: This contest has been a great experience using Handplane for the very first time. I did have some issues with my bakes which could have been remedied by spending more time tweaking values. Overall I spent maybe only 1 hour (including all baking time) in order to generate maps from my high polys without using…
High-end rendering just got a speed boost! Chaos Group have updated their V-Ray RT renderer for 3ds Max and Maya to include GPU acceleration, drastically reducing the render times for scenes with ray-traced reflections and advanced lighting solutions. Read more after the jump! CGArchitect, never heard of them before but…
Hello fellow Polycounters! I have been sitting on this plugin for a while and I finally got a break to clean it up for you guys. It didn't really fit in with my other plugin so I made it into it's own. Huge thanks to Marcus on the ZBC forums for getting me unstuck a few times. This plugin is basically a very basic array…