Cold Bodies Cold Bodies is a survival, open-world FPS featuring CO-OP and Singleplayer with AI Bots. This game will have a crafting system, which permits you to craft useful items to help you survive. A Day and Night cycle, with a Dynamic Watch system so you know the in-game time. An amazing bullet check system to help you…
Hey Everyone. So I'm working on a presentation to present at a local convention like anime, sci-fi, games, an overall general convention of entertainment. I wanted to give a presentation at one of them about being a Game Developer and Animator for those who have an interest in the Game Industry. The audience would range…
Th Story So Far So long in the past a child was left in the deep wood forest not knowing what her name is, so she left unknown. The forest was cursed at that time that no one went nearly close to it. But at that time, she went so close that she got consumed. She was tormented from the nature itself causing her to bind with…
So I've been having a problem in unreal with smoothing errors. It looks like it's displaying my normal map properly, much like the max viewport does for me. The big triangular smoothing artifacts that are on the low poly in max's viewport are still there on the final normal-mapped asset in unreal. When I view it in the…
Long time no see! I've been just lurking polycount for a longtime now just because I hadn't got the time to work on anything cool, but lately I've made some progress on this thing. Still looong way off, but I'll keep marching on. The work has been mostly background stuff. Now the shaders are organized for performance and…
Cheers Shiniku! Thank you for the comment and link, I'l try and not get too preoccupied with how smooth something is as it just frustrates me in the end haha :) So learning 3d poses some problems since I'm used to illustrating depth (rather faking it as they are tool of the trade) rather than trying to physically move it…
Looking really good overall. Nice topology. She'll deform well if you're going to animate her. The hair is great, and I'm glad to see you're going with a straight poly approach instead of a hair plugin. I think, for the most part, hair plugins are overrated and you can usually get just as good, or better, results with…
Hi all. This is my Jurassic Park scene. I did this originally for my final project at university but decided to re do it as I learned so much in the process of making the original I couldnt stand to look at it anymore. I am basically replacing all the things I dont like with new shiny things I do like. Here are a few…
Woah! Well, let me start by saying that I would like to know samurai as much as you do!) I am very flattered for this attention, appreciate and thank you very much for everything you said! Now is the time to try to explain myself a little, dot the i's and cross the t's.. And yes, it is pretty frustrating how difficult it…
This is intriguing to me. Being self-taught myself, I tend to have a negative reaction to schools offering such courses but I cannot out-right say that all schools are a waste of time & money. Even when I visited the local AI a few years ago to talk to students I couldn't help but feel it was just as much their fault for…