Hey everybody, I'm working on this hi poly model of a roman helmet in 3dsmax. I'd like to use it to create a detailed normal map I'll later put on a lower poly model. If anybody could offer up some advice on how to flesh out the detail I'd greatly appreciate it. I'm kind of stuck on the snake head right now and don't know…
Hello i'm new here and already got some problems to solve. 1 I need a plugin for Blender or Lightwave that could let me export 3DSMax ASCII files(.ASC) i prefer blender but if there's no plugin for it then lightwave would fit. 2 Is there someone in these forums that knows what camera angles i need to set to render Units…
Hey folks, we're going to participate, hopefully its not too late. Some nice stuff is coming, we need your kick :) to choice some of the concepts. The name of the throne room is HARATAR The crew is mies rohe frank Main software 3Dsmax Zbrush UE4 Substance Photoshop Tx guys we gonna share the process soon :shifty:
Hi all, I'm trying to bake a normal map in 3dsMax but the result I'm getting is absolute horrid! I'm pretty sure my smoothing groups and UVs are setup correctly (seams on hard edges), there's no overlapping UVs and I've exploded the mesh when baking. Can't seem to do it working, I've tried xNormal and I get the same…
Hi, I've been learning 3DSMax for about a year, and thought i would start posting things up to see if if anyone would have any tips on how to improve my work, i'm at uni atm and will be posting up mostly stuff for that i am doing for assignments So firstly i'd like some feedback on this low poly MP7 modelling texturing and…
https://www.artstation.com/artwork/JlnwEz Here is an environment and a car (Game Ready) that I did for "Hajwala 2 - still in progress" , the first game "Hajwala 1" it's the best Arabian racing game in middle east , it have a 28 million download in Android and iOS and the first Arabian racing game released on PS4 I used :…
Hi guys, I'm a new member here on polycount and I decided to share my high poly model of a Ferrari Testarossa. This one took quite a bit to make and I rendered it with 3Dsmax' mental ray I already have some critiques I still need to adjust, some curves that need to be curvier ;p but more C&C is super welcome! Thanks in…
Hi, I'm new to UDK and I have a problem with the convex collision. I have a mesh rather simple and when I add convex collision, the collision doesn't apply on the center. I searched on the forum and found the UCX_ technique to add collisions in 3dsmax/maya but when I try it, I get the error "import failed". Here is a…
The Remora Mark II. Game ready low Poly asset, inspired by Ian Mcque's awesome design. (Industria Mechanika's Model Kits) Modelled in 3DSMax, Baked in Xnormal, Textured in Quixel2.0, Rendered in MarmosetToolbag2. Final Lowpoly at around 90k Tris. Would love to hear what you think :) Might even create a mini environment for…
Over the next 2 weeks we have a few dozen characters that need rigging. We'll be paying per character. Applicants should have previous professional rigging experience, and should be familiar with 3DSMax and Biped. The skeletons already exist for the characters. We will just need people that can do the vertex weighting.…