3ds Max - Vertex Animation BugEverything about the bug is in this video.https://www.youtube.com/watch?v=XKsSZT7DX8Q&t=6s So this one is with auto key.Set key is not working with vertex. Thanks in advance
I have a bunch of the same mesh in my level, a giant rock basically. Ive duplicated this same rock around my level and each of the copies of this rock has the same material on it thats setup for vertex painting with a few different textures. If I vertex paint each one of these rocks separately, does that count as a draw…
I'm not firing unreal up now to work out the exact mechanics of it but iirc you can get position information via the vertex interpolator node It's been a couple of years since i was fiddling with this but I have a feeling I never solved the pivot placement properly and ended up just baking the information into vertex color
Are you attempting vertex paint in max for using w/ blending in the engine? In edit poly, in vertex mode, you can select verts and then under 'Vertex Properties' you can set color information. You can also use the Vertex Paint modifier. To view your vertex color inside of max, go to the meshes properties (right click,…
Thanks for the reply Ivars, im using maya 8.0, I can transfer the vertex positions but not the vertex normals, have you had this work before? wouldnt the vertex numbers on the sphere kind of have to match the vertex numbers on the tree?
Actually he is painting on vertex colors - I'm just being a technicality snob. Virtuosic called it a vertex shader (i.e. vertex program in the graphics pipeline), where it's actually a complex pixel shader that makes creative use of vertex colors.
Hey, a very silly noob question for Max, but is it possible to align the pivot in the direction of the vertex normal?? (pic)... thus allowing vertex's to move in the normal direction rather than on a wonky axis...
I have tried using the "Assign Vertex Colors" utility to do this, but it is not baking the diffuse map into vertex colors. Is this the right utility for the job, and I'm just not using it right? Or is it done another way? Here's the process: - Create a terrain mesh (editable mesh) - Apply a diffuse map to the mesh - Open…