This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually…
Hi! My name is Bulat and I'm a 2D artist. I have experience working on freelance and in the studio remotely. I work on props design, icons, UI interfaces and backgrounds for games. Usually I work in casual and stylized style, but I can easily adapt to the style of your project If you are interested in working with me send…
Thank you all to everyone who contacted me with interest in this job. I received many replies to this commission and it took me a bit to get through them all. This is an extremely talented community but after much deliberation I have found someone to take the job. My intent was to respond to everyone individually but new…
I did a breakdown of my method for tiling textures in Zbrush over here https://polycount.com/discussion/227641/zbrush-non-square-tileable-technique#latest (tbh I meant to reply in this thread, but had too many tabs open)
Hi all, thanks for reading! I am having some trouble rigging a face. I'm using this bone_end with a position constraint to help move it, but whenever I move the constraint, my bone's parent just kind of shrinks or extends diagonally instead of following the movement of my bone end, picture shown did I do something wrong? I…
Hello everyone, this is my original Basemesh work. During this time, I have continued to learn and iterate on this work. Download Another Basemesh Stylized: https://www.artstation.com/artwork/qemAJP https://www.artstation.com/a/25720507
Hello! I am new in 3D, so I have a noob question about UVs, seams, and the following render in Arnold. Currently I am checking the following pipeline: 1. High poly in Maya. 2. Low poly in Maya. 3. UVs for the low poly in Maya. 4. Baking in Substance painter. 5. Exporting the textures back to Maya and rendering in Arnold.…
well i really didn't want to do this, but since there are some many Industry higher ups , can you have a look at my artstation and give some feedback. it's like a desert out there lately , so I must be doing something wrong maybe its just my age, but I can't just always assume the worst and a lot of jobs are remote anyway…