Up until now I've only done some basic environment props; this is my first attempt at a character. I'm following Ben Mathis' low poly character tutorial for the basic steps (please point me to more tutorials for character beginners if you know of good ones). I'll be rigging it and everything as if to use it in an engine,…
My first ever hard surface weapon model. So areas to improve are very welcome! Thous I probably won't be fixing in this model, and use any advices in next one, as I really can't rebake texture each night for the same crap. As side note, I know I cloud do better UV and use more UV Space. But I really didn't want to spend…
I set myself this Portal inspired project to refresh myself with Maya before continuing my university course in September. I've done lots of modelling this summer, although this is the first time I've followed something through to completion. This is just something that I've been working on over the last couple of day in…
So this is an ongoing project that I challenged myself with. I Absolutely loved the original concepts for Heroes of the Storm banners by David Harrington and I wanted to recreate them in 3D as game assets. I wanted to experiment the creation of hand painted textures combined with a complex combination of generators in…
Having chamfer and smoothing issues on my model just in a few places and I can't figure out why I'm getting the result I am. I've check for any kind of duplicate face/edge/vertex and anything I can think of but still not sure. Basically the bevel ends up kind of weird and when you smooth it it's like the top/out face is…
Hello, In recent days at my company we had training/contest called "Prop Week" with our Lead 3D Artist. We had three days to create game ready prop based on real object that we could hold in our hand and get inspired by. This Old Oiler have 2207 tris. Rendered in Substance Painter iray. Standard maps - Diffuse, Roughness,…
Hello everyone! This was a small project I started in order to practice my modeling and texturing skills, as I find they're lacking. It was the first time I used Substance Painter and Marmoset Toolbag and the model was done in 3ds Max. I'm looking for critiques and feedback on what I could and should improve for my future…
Hi all, First time posting for a critique/feedback so be nice (but fair) :smiley: This is my latest project, and the first time using Substance Painter (really impressed with the workflow so far, but so much more to learn) and I would love to get some feedback on my work so far. Thanks in advance. I have two versions of…
Hi Guys, I am currently working on my portfolio so that I can start applying to places this week. Could you please take a look and let me know what you think? I know that it looks a little bare, but I am working on more things to add to it. I appreciate any feedback or critiques. http://www.chrishunter3d.co.uk I am…
Kylo Ren from “Star Wars the Force awakens”. Saw this movie twice and loved the character. Maya / Quixel Suite / Photoshop im no cloth wizard, so this was great practice to realize my skills and where i need to improve. hope you guys like and can view lots more renders at: https://www.artstation.com/artwork/qoz6N un…