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Hi all, I'm new here and I wanted to get some feedback on my demo reel. I'm currently a junior in college for animation, and I'm aiming for video game character animation. Please give any and all feedback, I want to get better and I'm honestly not certain what steps I should take, next nor how I compare to others around my…
Good afternoon, I just started working with Marmoset and I'm already having problems. It throws an error when loading the model, so the model is not baked. Help me pleas. The error itself: CPR Error (cpr::`anonymous-namespace'::catchSamplerBindingException line 635): drawing with an unbound sampler ("tDepth") at index 0…
After I failed having some manual level design experiments, I decided to create a procedural level generator. At the same time I made a complete list of 3d assets, currently not showcased in the video. If you have an idea on how this game / level design should be for this game, let me know! https://youtu.be/u-hQcO8nylY
Hi, a 3D Concept/exploration for the DPS french Challenge . I chose the Fètprox sages. Its supose to be a consul of 3 sages (half organic half machine) connect to their own stuctures with cables. I have just pose the main shapes. Now I try to focus on 3D modeling with a concept already draw for find a job quickly
Ive been working in UE4 for a project the last few years but have now been jumping over to UE5 for some personal projects. What are the must-adapt-to workflows that have changed from UE4 to UE5 for environment artists? I know nanite/lumen, but Im talking about more workflow changes...are there any? I see some artists…
This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually…