As you most likely know, spherical harmonics is a way of describing the diffuse lighting of an envioronment (as seen from a point in space, as always) by wrapping it around a sphere and deriving a cooefficiant matrix (per colour component) from the variation in lighting (as a frequency, not colour) around that sphere.…
Man, this is like the 5th time where I feel like you take most of my stuff out of context. I would really like to know what your background is because I almost feel like you come from an illustrative background because we're speaking 2 different languages. Cstlmode, american style entertainment design for movies and game…
Still young in this industry (1.5 years in triple A, 2.5 years overall) for me. Overall I love it. I like learning new things and being challenged, there's pretty much no shortage of either in this industry. I think it's a very very specific kind of job, you either like it or not. But if you do, you really do. Relating to…
going crazy with shaders "depends", on many mobile chips you would want to save vertex shading cost + amount of vertices, given their approach to rendering. in a basic pipeline you have two phases. First is that when you draw your mesh, all vertices will go through the current vertex-shader. Second is that your triangles…
Whoo, totally understand the questions, these might be a mouthful. \\ Weighing your time put in vs. effect. If you want an absolutely accurate and unique AO bake for each of the mesh elements in your low poly, you're going to have to provide a unique UV space for even the items that COULD be clones since each low poly…
Hi Hi! I am a young and aspiring artist who specializes in conceptual art, portraits, and manga. I have plenty of experience working within a team such as with Talk Talks Design and Advertisement team, in a theater environment designing scenery, graphic design and for smaller freelance projects as well as an individual. My…
I'm back already to begin a new project while I wait for replies from studio's I've applied to. In my last project I kept the work hidden from everyone and only wanted to post progress when it was near completion. I now feel that was the wrong way of thinking and so I aim to make this next project more personal with you…
Hello Polycount! With the launch of the Sketchfab integration on the forum, our guest poster JCSchaeffert has kindly written a tutorial outlining the upload process to Sketchfab, along with an overview of the user interface. 1- Modelling/Baking/Texturing My project was to revisit Frankensteins creature. First of all, in…
Thanks a ton for the feedback guys! The problems with internet explorer should be fixed now and i removed/replaced some of the content. vofff - Yeah i agree, i've already removed a couple of images. I'll finish a couple of concept pieces, then i'm going rearrange the 2D section. Baaaah! - Haha you've brought up a really…
Okay devil's avocado time. My first disagreement. maybe you could convince me with more explanation somehow but I do not believe that the ability for people to grow lies solely in the heart of interacting with other people, or even simile/simulacrum/simulation of people. It's a big part of it for sure since one of human's…