Hello, We're a mobile developer looking for art content help on an upcoming RTS game. We are looking for someone that has skill in some or preferably all of the following areas -low poly character modeling (200-500 tris) -hand painted character texturing -low poly building and environment props modeling (100-1000ish tris)…
Hi there guys. I posted this first at the WAYWO thred. This little prop is my first attempt at working with Hand Painted Textures. It was a collaboration between me and the mexican illustrator alejandra de la cruz. I did the modelling part as well as well as the normal, specular, gloss maps generated from the diffuse that…
Reach Game Studios Pty. Ltd., a Sydney-based videogame development studio and PlayStation(R) licensee, is currently seeking a number of 3D artists and animators to work over the portfolio of projects being worked on, including an unannounced PlayStation(R)4 title. 3D artists should have experience working with game assets.…
I've been working on this model of Nausicaa and her props for a while now. To get motivated, I'm posting my progress here. Currently she's giving me trouble with her hair. I'm still figuring out how to export and render it in the best way possible. Textures are also still in progress, but mostly I'm happy with the…
Hi, I'm Currently working on an small environment for my portfolio. As i'm kinda still learning everything, i make a lot of mistakes. So it's always helpful to have have a community to rely on. Concept: An abandoned diner/gas station(60's style) located in the desert. Not that original, but quite a challenge for me. Goals:…
Here's something I came across not too long ago on artstation: https://www.artstation.com/artwork/XBnL3l It's a technique devised for a VR game that had geometry limitations so they accomplished that destroyed look using textures. Personally I would do this. - Create a basic destroyed building. This wouldn't have tons of…
I think it's decent, but it could be better for sure: 1. Only show your best work, your portfolio stands and falls on your worst piece. When you add a new piece to the portfolio remove your worst. 2. I cannot find more specifically what you want to work as than 3D artist (with specializations in every step of the content…
one last thing then I'll get off the whole cat rat thing. A cat running mid stride works for a single render but really was wasted time if thought about in real time. Balancing your time is just as important as texture size and poly count. If this is just a pretty render then forget about poly count, and texture sizes and…
I haven't posted on this thread in a long time. I've been working on this here and there over the past few months. Here’s where I am so far. I’m focusing on the main room. There’s still a few more areas to adjust, and I'm still open for feedback and critiques. I have some props in simple grayscale at the moment.I’m…
Here's the blockout I started last weekend. Still got a lot of props I need to find places for. I started doing a few of the props because I need to jump around a little sometimes to keep me focused and not get bored by working on one thing for too long The bench, modernized of course. and one of the chairs. As you can see…