all good thoughts, verm, i appreciate it. even though i tend to have Max and Photoshop with some burly work in it, i'm usually not drawing and sitting on a big render in Max at the same time. dual core might just be one of those things that wouldn't quite be warranted in my machine. and a little update: the computer is…
If this is intended for game use, I would get rid of those rounded edges and extra polys to smooth it out, and put that sort of detail into a normal map, since most games (PC/360/PS3 etc) support that these days. If it's not intended for real-time use then that's ok. I would make this a base for a high-poly model with all…
k not bad, but why are you drawing white along the edges- to suggest a beveled edge? also your shadows are inconsistent. you need to determine if the lighting is soft or hard. when light hits an edge the rays spread and the shadow will become more blurred depending on light intensity, and distance. aka diffraction. plan on…
Well I put some stabilizers/rudders on the original design but then I also did some quick tweaks to give the look of swept back and full body wings. Ignore the textures and the optimization of the polys. Im going back and rearranging my old psd to fit the new uv map still and the polys look funky just because i just pulled…
Hi, Quixel is on my C:\ drive so that's not the issue - Photoshop is too. I know quite a few people in the industry who are having similar issues and a complete reinstall has not fixed the issue. It's like Quixel does load fine - but it is not talking to Photoshop properly. I could never afford PS from Adobe directly so…
I use a folder of shortcuts: http://www.rsart.co.uk/2007/01/20/windows-shortcuts-speed-up-your-workflow/ Also at work I do a lot of rigging/skinning. I'm always dropping animations onto skeletons to test them, and by default max looks in it's animation folder. Therefor in that folder I have a shortcut to our exported…
Hello! My goal is to make top-down environment assets in a pre-rendered 3D style, basically like Super Mario RPG. I can't find any other good examples, so I've also included pics of static backgrounds from PS1 games that have similar art direction, just not the top-down perspective. 16-bit games like Donkey Kong Country or…
So, eventually I'm trying to get over to doing this tutorial on transferring rigging from a game sprite to a blender model, but I'm not sure how to get past the beginning steps. I have a handful of .irx files that I'm told are the particular format PS2 games use which is a modified elf format, I also have one file that…
Hello, I am always in the market for 3D freelance work. I can do low poly, or high poly modeling. I'm best at Architecture, props, and various other things. Software I use: 3DS Max 2009 (3 years) Photoshop CS4 (3 years) Mudbox 2009 (6 months) Experience: Project Stealth mod team - 3d artist - modeling and texturing game…
Hi Folks, I guess I'm an industry vet as I've been in the games biz for around 20 years. I started out doing pixel art for 8 bit platformers such as Robocod and Rolo to the rescue. My first 3D work was character modelling for a PS1 game called MediEvil after which I specialised as a character/concept artist. Over the years…