hello everyone, I will post my works and my practices and other stuff.if anyone want to critique or advice you are welcome :) my portfolio: https://www.artstation.com/artist/klo-works https://sketchfab.com/kloworks
Hey guys started working on a little gun just for practice sake I guess :D I know some of the side detail is missing. I will probably use floating geometry for that. Thank you :)
This is my last work just to keep practicing, a 3d cartoon style model inspired in Catdog house animation serie. Made in Blender. What you think people? https://sketchfab.com/models/7152c267e67d4f9c800896c36cbe96eb
Why is it that, a large portion of the time, when someone makes a piece that is in a cartoony, stylized... Style, they have spirals in the design? I'm not bashing the practice, I do it myself, but what about spirals gives something style?
I have Photoshop CS4 and I see the practicality of it but are there any other tools or tool sets that make texturing models in Maya or 3ds Max simpler? possible add ons?
Hello polycount! I made cartoony security camera for some practice. I plan to make a low-poly, normal map, diffuse and maybe a specular. Here's my high-poly. Crits appreciated!
I'm probably not going to get something done EVERY day, but I definitely want to practice some 3D again! I haven't done it in a few months so I'm pretty rusty, haha. Cheers!
Hi, I just finished, my latest portfolio piece. This one was more modeling and texturing practice. At the beginning I was planing to render it out in UE4, but I had huge issues with lighting and shadow artifacts.
Hello i been trying to practice my Uvs and i came across this rock i modeled in my scene and i dont know how to Uv it so i can texture it any suggetions?
Nailed it! Practically shouts attention too detail and especially as a weapon in FPV. EDIT: Also strong material definition between stamped and machined steel, as well.