Welcome to our Dota 2 Monthly Community Competition #13 This is a single item competition and for the month March the Selected heroes will be the 4 recently added to the workshop Puck Vengeful Spirit Elder Titan Life stealer ---The competition the idea of the competition is to create items in a friendly environment and…
Are you looking for a team of dynamic and talented
people who are passionate about video games? Are you looking for a studio where
diversity, open-mindedness and creativity are everywhere? You’ve found the
right place! Following the development of many successful titles on
iPhone, such as the Modern Combat, Dungeon Hunter,…
Contact jobs@lockwood-publishing.com Description: Environment Artist Lockwood Publishing Ltd is Mobile Games Company based in Nottingham. Lockwood has developed Avakin Life published on Android, Amazon and iOS. Avakin Life is a free to play mobile virtual world which is targeted at a 17 – 40 year old female demographic…
Here is the environment you will be improving Quick gameplay tease, we have a ways to go but it's quickly shaping up! https://www.youtube.com/watch?v=1VO7M1hgkjA We're looking for an artist who can whip up a fantastic blend of rock and floral elements and create modular type assets in this realm at a very high quality. We…
Its actually free just have to fill long registration form To get models out I used adobe acrobat pro and Tetra4D Converter trail versions work but you might find a easier way https://www.eva.mpg.de/evolution/downloads.html Side note : You could check this site , it contain a lot of useful reference like x-rays CT/MRI…
Thought I'd see what peoples methods are for this. When adding hard edges to sub-d hard edge models I'll usually do them at the end or I'll do them as I go along. If I do them at the end then I cannot see what my model looks like smoothed as I go along. In theory the best way is to place the hard edges on a editable poly…
so I guess since i figured the game is out and people have been asking me to pimp the stuff i did for it here comes. This was a contract i did this past spring right around the time i left ritual, made 5 of the 10 new monsters in the game. This all had to be pretty quick work since i was supposed to have 3 months to do all…
This thread is to document my progress in learning hand painted wood and to get some badly needed feedback. I've been posting this in the WAYWO thread, but thought I'd compile it here for easy viewing. I started out by painting this: Tried to achieve something not flat and more stylized and ended up with this: I was…
Trion Worlds is seeking an exceptional and passionate Senior Environment Artist. The ideal candidate will be passionate about creating beautiful environments and props for games with a strong understanding of current-gen tools. Help us in pushing the bar for online games. Requirements: Provide a 3D portfolio that…
Hi all, I am a 3D character/prop artist from the UK. I have previously worked with several indie developers on titles such as 'Gods Will Fall' and an untitled stylized fantasy game from the team at Antler Interactive. I have experience with several studios including Sony, Future Games of London and Clever Beans and am…