Hey guys, it's been a while that I've posted but i recently started a new project picking up Zbrush again. I ran into a few small problems and where I accepted them before I would really like to fix them now. My main problem is how to get smooth/clean curves ? Whenever I'm in Zbrush and sculp/modify on my basemesh I seem…
Now that we're starting to get some numbers from the holiday season where do you think the year is going? http://blogs.forbes.com/ericsavitz/2011/01/13/for-video-games-a-christmas-bust/ Accessories are up, that helps MS I'm sure but doesn't really help the majority of the industry making software... The jump in accessories…
Hi! I am combining bark and leaves texture in a single atlas to reduce draw calls. I am having trouble finding out how to increase size of the tree trunk compared to leaves in the final atlas texture, basically change size ratios between trunk and leaves. If I use export mesh and VFX setup tree trunk takes too little space…
First off, lemme say, this ain't bad. Looks like stone! A lot of the heavy pulling will be done by texturing. If you were to texture this and throw it into a toony scene, it would read as stone for sure. That being said; - Some variance in the bevel width would be nice. - Increase the depth of your cracks by upping the…
Yeah ZBrush is where you wanna go. Make a couple of Brick shaped objects, smash them up to differing degrees, use some noisy Alphas on top. Put them in a line, use a bend modifier and you have a nice ark for a window or whatever....Or put them together first and then smash em up, whatever you like more. Concrete slabs are…
Most bakers should support transparency maps today. The ones I know definitely support it are Knald, Marmoset Toolbag 3, and Substance Designer. xNormal will allow you to report a color when a ray misses, so maybe that could work if you set it to return black. This is a pretty solid overview of how geometry and the…
Here is a hand painted shield I have been working on for the past few days. I'm trying to get it to high or professional market quality for sale. I don't really have any directions other than it is a hand painted shield, so not sure what it's scale is, a buckler or tower shield. Anyway, Here are some of the dev images of…
I think the anatomy needs a lot of revisions, seems like some muscles are missing or disappearing and most have wobbly shapes. First thing you should do is apply a full black material and look at the silhouette, the forearm should jump out at you immediately, especially in the back view, the bones don't seem to line up…
That's very cool, great use of modularity! One advice I'd give is to paint some fake AO using vertex colors, this is a great and cheap way to add a little depth to your models. Check out the examples in this page, their model even look a bit like yours :P…
Surface Noise: http://www.zbrushcentral.com/showthread.php?161159-ZBrush-4R2-Betatesting-By-Geert-Melis (the alpha he created can be found here) This particular method (alpha/surface noise) is good for chainmail that is tucked underneath plate and cloth, where you don't necessarily see the ends. Otherwise, you might need…