Hi, my name is An-Tim Nguyen and I am currently a 3D Artist at EON Reality (we do virtual reality training applications for big companies, as well as some high-end rendering for corporate presentations... serious games and motion graphics pretty much.) You might remember me from an old moderately successful thread that I…
Hey guys, my name is Kjell Bunjes and I am the HR Manager of the upcoming Command&Conquer 3: Tiberium Wars modification Tiberium Secrets. The team consists of talented individuals striving to get into the games and entertainment industries. We are currently looking for a Deputy Lead Artist, 3D Animators, Texture Artists…
I've been going through eat3d.com's pillar tutorial DVD and even though it is done in Max, I've been able to follow along in Maya, except for one part. When he makes rebarb, he creates a basic straight peice and then uses something in Max called a spline(?) to make it bend. Not just a linear bend, but control point…
Hi everyone, this is the first time I'm posting here so nice to meet ya. I have a basic understanding of topology/ retopology but I'm having a hard time figuring out where to really get started. I want to create low poly game characters that have a small amount of deformation issues for animation, so I would like to do…
Hello everyone, Currently I am taking part in one of the classes on Game Art Institute with Adam Skutt. Class is great, Adam is an amazing teacher! I'd be looking for some visual feedback. I've never done any kind of texturing, so I am afraid I might overdo some stuff. I am planning to create only a bust and then transfer…
thanks guys ! i will be adding more stuff soon as the NDAs clear :) the site itself is VERY simple , it uses dropbox to create the projects, i dont have to code a single thing and its all fast and seamless, my friend Filipe did a great job with the creation of this template, i will show him what people thought of the…
looking great dude! im curious, how are you going about resurfacing? do you import your sculpted mesh into your modeling app and use some snap to surface to create shapes? how has this workflow been working for you? I have been debating trying this but for fear of it taking way too long i've put it off. You've certainly…
Ron,I think it is shaping out to be a very solid portfolio piece. You have created a well designed, and well thought out environment. I like the way you played the different shapes off each other - thinking abstractly as well as functionally. In other words it looks as if the technical components are there for a reason and…