There aren't any n-gons, it looks like they were just 1 pixel lines that blinked out of existence when I scaled it down in photoshop. That's a fantastic link, though - thanks! The tris look just like that first example, but it's good to know how to weight them when I get to that. Right now it's 450 tris (including head and…
Roosterteeth Productions is looking for a 3D character artist for our current and upcoming productions. Please Contact monty@roosterteeth.com www.roosterteeth.com
Another character attempt... will finish Steiner!...but later... Velocity from Top Cow based on Kenneth Rocaforts drawings... they are sexy as faaaaaaaaaaak. Please tear apart my anatomy. Need some fresh look.
Hey I'm a character artist living in Poland who is looking interesting and challenging jobs. Provides constant contact, punctuality and quality of work. Portfolio: https://www.artstation.com/artist/polako email: marcin.polak93@gmail.com
Some of my friends are working on a IOS game - Fodderp, I'm helping out by concepting and modeling character for the project! Here is the first 5 units, I might post more of future concepts later on.
I made this character from a concept by Samuel Aaron Whitehead. Concept here - www.artstation.com/artwork/6awr It was made using Maya, ZBrush, Substance Painter, and Photoshop. 30K Polygons Rendered in Arnold model