Hi everyone, I am an experienced Maya/Unity artist looking for work. I can model, texture, rig all to a high degree. My primary ability is Character/Creature rigging. I originally come from a film background but am moving on to games so I have work to show from both areas. My primary 3D software is Maya. Ask if you need…
Well, this was originally supposed to be one of the main characters for a game that doesn't exist and has no name! He was to be Captain Kade Cromwell, but he's just too boring to be a captain. This is being made for my low poly class at the Art Institute. The budget is 1k tri's, and there are some things that I wanted to…
I agree with most of the above. From what I can see in my area: TechArt, Rigging, Tech Anim and UI/UX are always in high demand and people in those role can sometime rise fast in senior or lead positions. Concept art is the opposit. Even highly talented and experienced artist can have a hard time getting a job, especially…
Thanks! I haven't received any feedback yet, so this is the first. The posing for zhou yu is more in line with his character in the film. (general giving orders) There is one fight scene in the movie, and I do want to make a horse for him to ride and pose with. What kind of pose would you recommend? With this pose, I…
Hello folks ! Here's the last character I've made for Akeytsu, it was the occasion to sculpt more freely than I used to on a organic model =) Full project link : https://www.artstation.com/artwork/QrxgdL Made with : - ZBrush (Sculpt) - 3dsMax (Modeling/UVs) - 3DCoat (Retopo/PBR Textures) - Akeytsu (Rig/Skin/Anim) -…
I dont think motionbuilder is the cheapest but it is pretty amazing. There are quite a number of editors out now though. I think there are 2 or 3 new ones. The cheapest solution would be xbox one kinect mocap and iclone. I messed with iclone a bit and its pretty decent software. I have only used motionbuilder with…
Materials wise, the base is going to be MDF (medium density fiber board). It's denser and stronger than particle board, so it will act as a counterweight for the rest of the rig. The other wood will just be standard pine or oak - whatever is available (and cheap). The bottom pivot blocks are 2x6x6 and the top ones are…
Currently available for new work related to character modeling or environment work. Presenting my latest work related to character development with Axis Football 2019 which is currently in development. * Modeled Football player base model in Maya 2018 * Face/head is based on NFL Defensive End Mario Williams * High detail…