Don, good work on some of the props for sure, I'm not a huge fan of the pop up window thing (Because it always gets lost.) However you have some very solid props. I think that you should show the UV layout. (Something I feel that I'm awful at.) What I usually do is dink around with the render to texture thing, because it…
I like it, and props for doing the models yourself! Nothing major wrong with it at first sight, the rock formations look convincing and the distribution of foliage seems spot on for the most part, but perhaps you could play with a couple of different light situations, as midday and very little shadow are pretty difficult…
Application Link: https://antimattergames.bamboohr.com/jobs/view.php?id=36 Are you an experienced 3D hard surface modeller with a background in props and weapons? Are you familiar with 3D pipelines with an eye for detail and prestige? Are you someone who wants their work to be seen by an audience of millions of discerning…
IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
I am using 4R4 I set up my hot keys to my favorite 6 brushes with holding alt + asdzxc. I saved my hot keys as a separate file and so they load on start up which works fine. Every hour or so my hot keys stop working and wont even load back through my saved file. They only way to get them back is to reload zbursh or…
Hi everyone, I've been struggling with a lightmap issue with this prop. Searched this topic on forums but I've finally posted this and maybe someone can help. As you can see right side has some strange lightmap leaks after baking in UE4. The baking is in production level. This prop has two different materials, an opaque…
Ok crits/comments are welcome, but I may not apply them all due lack of time. Some things to note: -The walls have the same texture atm, I will change that somewhere along the line. -Lighting not final, still figuring stuff out in unreal and trying to achieve something cool by playing around with the lights. -current…
So for my senior project, i've decided to change from characters to props/environments. I've changed my project to a 1940's excavation site of an alien like ruin. I'm going to try and get some of this stuff done for GDC Austin, so please give me as much feedback as you can. I really want to have good stuff. I'm going to…
Hey all, Something I've been meaning to do for a while, but finally created a little blog of my own to post articles, studies & project WIPs, etc. First post is up! Talking about some of my personal art principles that informs a lot of my decision-making when creating a prop or an environment in the context of work!…
Hey guys, This is my first thread here at polycount and I need some feedback. This is just a random prop idea I had as I'm working my way into sub-D modeling. I know this prop needs a lot of work, especially with the maps. My normal has got some issues with blown out colors that I need to fix, not sure what is causing…