Hey guys,
This is my first thread here at polycount and I need some feedback.
This is just a random prop idea I had as I'm working my way into sub-D modeling. I know this prop needs a lot of work, especially with the maps.
My normal has got some issues with blown out colors that I need to fix, not sure what is causing them!? Also, my textures need a lot of work so i'm hoping you guys can give me feedback on those. Anything else you pick out, let me know as well. Your input is much appreciated.
Thanks.
Replies
I like your model but you should brush up the textures a bit.
To the textures I have some sugestions:
There is a lot of noise going on in the color-map. Even If the pillar is supposed to be dirty and worn out you could lower the dirt a little. At the moment it's hard to tell which effects are done by normalmap and which is done with the color.
I'd try to reduce the noise in the colormap. The color should support and underline the normalmap and vice versa. At the moment your color is reducing the details one could see in the normalmap I guess.
So a nice start. keep on with the textures.
BTW: How many polys does it have?
Rust parts could do with a bit of variety. Rust normally gets darker on edges, sort of like scratched edges but inverted, and you could maybe throw in some metal that hasnt rusted for variation (you normally get small patches, but I dont think it'd suit this so much)
Also, a bit more AO baked in to the concrete would be nice, as it is all uniquely wrapped.
You'll also get told that high to low baking will serve you better than crazybump, so I'm getting in there first! but at the moment its hard to see what your normals are doing.
hope some of that helps
As it is now, the color map has too much noise, plus, you should avoid having pure black on the color map, It always looks weird on the final piece, imho.
After I textured, I took my diffuse into crazybump to pull out some extra details, then did an overlay in photoshop.
Here is the updated normal. It has colors blown out, why is that? What is causing this?
Also, its about 1400 tris...too much?
Thanks.