🌸Hello! I am an experienced 2D artist with more than 3 years of experience in the field of art. I specialize in creating high-quality and original illustrations, environments, props and concept art.
I use my work skills in many programs for my work. I like to explore new ways to create visual content and automate…
Hello! I’m a 3D artist with 11 years of game development experience. I can make characters, props, 2D and environments in many different styles but my personal style leans more cartoon. looking forward to any opportunities out there! https://www.artstation.com/alfonsocallejas
My suggestion? Make small scenes. As said already, it's very difficult to get hired for props/weapons role. Most jobs I see are for Senior level and you're competing against a lot of other artists that can do more. Most junior/mid level positions I see open are for Environment/World art, doing small scenes gets you closer.…
I am using 4R4 I set up my hot keys to my favorite 6 brushes with holding alt + asdzxc. I saved my hot keys as a separate file and so they load on start up which works fine. Every hour or so my hot keys stop working and wont even load back through my saved file. They only way to get them back is to reload zbursh or…
Application Link: https://antimattergames.bamboohr.com/jobs/view.php?id=36 Are you an experienced 3D hard surface modeller with a background in props and weapons? Are you familiar with 3D pipelines with an eye for detail and prestige? Are you someone who wants their work to be seen by an audience of millions of discerning…
Hi everyone, I've been struggling with a lightmap issue with this prop. Searched this topic on forums but I've finally posted this and maybe someone can help. As you can see right side has some strange lightmap leaks after baking in UE4. The baking is in production level. This prop has two different materials, an opaque…
Ok crits/comments are welcome, but I may not apply them all due lack of time. Some things to note: -The walls have the same texture atm, I will change that somewhere along the line. -Lighting not final, still figuring stuff out in unreal and trying to achieve something cool by playing around with the lights. -current…
So for my senior project, i've decided to change from characters to props/environments. I've changed my project to a 1940's excavation site of an alien like ruin. I'm going to try and get some of this stuff done for GDC Austin, so please give me as much feedback as you can. I really want to have good stuff. I'm going to…
Hey all, Something I've been meaning to do for a while, but finally created a little blog of my own to post articles, studies & project WIPs, etc. First post is up! Talking about some of my personal art principles that informs a lot of my decision-making when creating a prop or an environment in the context of work!…
Hey guys, This is my first thread here at polycount and I need some feedback. This is just a random prop idea I had as I'm working my way into sub-D modeling. I know this prop needs a lot of work, especially with the maps. My normal has got some issues with blown out colors that I need to fix, not sure what is causing…