I was trying to make it almost subtle in line art and not have the contrast there, most my work ends up the other way and is OTT with the shadows :-D. Anyhow I'll have a play. The reason for 3K is because is simply due to automation and transformation purposes. Everything is capped and alot of usually deleted faces had to…
Yeah we checked that; it's not an issue with the Pivot/Center toggle. Pivots are in the correct position in Unity if exported from Max but are at origin when exported from Maya. We can't just use the Center setting either because transformation data is based on the pivot point stored in the FBX so objects won't rotate…
the hair is going to be a second mesh. was planning on having an alpha blend at the edge so it blends onto this head, but essentially it would all be snakes lying down, mimicing the form of hair, which then stand up violently when she transforms into the snake-like medusa. and dude... i'm totally loving your work :D:D:D
Thanks for htis answer but using a distribution map would not allow me to tell exactly (no randomness allowed) to place each specific tile. The only way would with transform 2d but it's not a good idea for this job since this texture will not be reused. I am going to have a more traditional approach and do this in…
Yeah, you can create a 2048x2048 square as a background and then create the shapes of the door with shape and transform nodes. Could just be a generic flat background if you're pushed for time or if you're up for it you could go for something more elaborate, such as what @"Freezy Demon" has above (which is amazing by the…
Hi Ilya, I used the 6 z-depth renders in Substance Designer with the scatter node and layered them with a variety of scales / rotations and 2d transform nodes until I was happy with the result. The hardest part was getting the stones to stand out individually and not blend together. In the end I had 18 layers of rocks.
Thanks for the reply! But you can't edit two layers at once, right? And if you put two objects in one layer they become one? I guess I am trying to figure out a way to have two separate objects that you can use the brush tool on at the same time, but the transform tool on separately.
GTX 1070 driver 368.69, Modo 901sp3, Win7 64 without Aero. There's a bit of stutter sometimes at the start of the camera transformation in the advanced viewport with just a default sphere but otherwise nothing noticeable. Default shading is 100% fine for me perf-wise. Modo does have some odd performance characteristics…
I'm finally able to get started now that semester is coming to a close. I thought I'd do a skin for my favorite champion Sejuani. Sej doesn't have any sleek futuristic skins for I thought I'd do a Super Galaxy. Going to make Bristle Robotic like Gnar on his transformation.