You need to setup a cage to limit the rays. To enable the option it's not enough. To setup a cage you have 3 options: 1. If you use 3dsmax, place a Projection modifier over your Edit Mesh(does not work with Edit polys) lowpoly. Extrude the cage until it covers completely the highpoly model and move some vertices if it's…
I'd watch some videos of Iaido masters, don't think about what you plan to animate, just observe closely. https://www.youtube.com/watch?v=3WkwFCXfCkQ Pay close attention to how they move their feet when they step, how their torso moves when making a cut, how their right hand contact and grip the sword. The grip is…
Amazing! Thanks Obscura! Is there a way to align uv islands in the 3ds max uv editor by like 45 or 90 degree increments (relaxing tends to rotate the islands and it's hard to get back to horizontal or vertical orientation)? Or is there a way to align the entire island based on a single row of vertices horizontally or…
Correct, the distance between the vertices isnt equal when you create the circle from a quadded cube. I'm testing it now to see how I can get 24 sides, if the sides are uneven distances I could just draw a circle with 24 sides, align it to my quadded circle and snap the corresponding edge vertices and then apply the relax…
John: Wrong approach, Milkshape doesn't work that way. Adding an edgeloop in MS3d consists of selecting the vertices belonging to one edge, pressing split edge, selecting the next two vertices, repeat. Because it's all tris you have to flip the resulting added edges by selecting the two adjacent triangles and selecting…
Uh... that's not a bug. That's a un-documented feature. Not sure what the problem is that you have. I have also noticed that my vertices are no longer showing. I've tried changing the display size of the vertices, but still don't show up. I'm thinking I must have accidentally hit a hotkey, as the only way I can see them is…
1. I have some cylinder and selected bottom vertices with 'Edge' option: .. then when I move vertices up to the top, they move along the edges. Is it possible to move vertices in opposite (down) direction? but along the edges? As if the edges (and whole cylinder) where longer? 2. I want to select edges in this cylinder -…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea. I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this. Please correct me if i am wrong, i'd love to have this…
Make sure there aren't any other vertices anywhere on the polygon (more than 8 on the whole mesh) and remove them if they are. It could be a topology problem, you could also select all vertices and weld with a low threshold to see if the polygon dissappears. In general, you can't weld two vertices in max that don't have an…
I'm trying to switch over from rigging in Maya to 3ds Max. One of my favorite features in Maya is the ability to grab a group of vertices, find their perfect center pivot, and snap a joint to this position. I usually do this by selecting the vertices and then creating a cluster that acts basically like a placeholder. What…