1. I have some cylinder and selected bottom vertices with 'Edge' option:
.. then when I move vertices up to the top, they move along the edges.
Is it possible to move vertices in opposite (down) direction? but along the edges? As if the edges (and whole cylinder) where longer?
2. I want to select edges in this cylinder - is it possible to select automatically not all of them, but every other (every second) edge?
PS. I have RappaTools - maybe there is such option?\
PS2. I have 3dmax 2009
Replies
For 2, I'm not sure. I think it's possible in a version of Max with the graphite tools, but not sure about how to do it in 2009.
1. Sometimes Local Coordinate System is not correct - becouse of earlier modifications on the object.
Not got any other suggestions, though, sorry
(Edit) For #2, in 2009 maybe you could use PolyBoost http://www.polyboost.com/ or RappaTools http://remusjuncu.com/rappatools/#dotloop
FB SubObj Pivot does the job for me. I have it on a shortcut i use it that often.
2. This depends on the Max version you are using, I think since Max 2010 or 2011 they implemented the Graphite Tools, with them you have advanced selection options, like select a muster that you've preset. You could easily select 2 edges and set a gap and it will select every nth edge for you.
Another way would a script. You can find some useful ones at ww.scriptspot.com
What I'm asking is to extrude the edges/faces in the way seen below, following/constrained to the shape of the base, don't really know how to describe it better, but should be quite obvious what i'm asking...
place the working pivot at the point of the cone
uniform scale around that