Any asus IPS is decent for gaming because of tracefree that only they have. I have used many proffestional monitors, all the Asus proart series, the asus 1440p ips, 27 inch and 30 inch dell IPS's as well as the NEC ips screens, Asus rules them all in pretty much everything out of the box and the addition of tracefree makes…
Blimey, look at that nose, you'd think they'd at least try and hide the edges. It's like it's 1995. Disgraceful. Apparently everything is modelled as if its a full shot, for instance no models are just torsos or whatever, even Otacon is a full body despite only seeing the top half; "Switching to a scence where Snake is…
So, 3Do run well now. I just apply "wacom screen" like my "main screen" and that fix the "bug". 3Do don't work when i try to launch on my "TV screen" but on "PC screen" or "Wacom Cintiq", Quixel run well :smiley:
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly: * 40 sci-fi buildings (1 model each + simple animation loop)…
So me and 2 friends finally finished out first game for the Iphone and ipod touch The game is called bonzai bounce and is a simple ball game with styleized graphics, i was responsible for creating and painting all the graphics while my friends worked on the technical aspecs of the game. The game atm only works on the…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
I agree with you, 860 pixels is somewhat narrow for a 'large' image, and it's not a very useful width either. Especially since there's no real resolution that works on. You have 800x600 and then 1024x768, and 860 would imply a 900 pixel wide screen. The only example I can think of would be a 1600x900 screen turned…
From what I have heard thus far there is not a working Wacom driver for the surface pro yet. This means no pressure sensitivity in Photoshop/zbrush yet, but it will have sensitivity in sketchbook and a few other programs. EDIT: Quickel, the on-screen keyboard will let you hold shift down but you have to first enable the…
I opened the scene in 5.3.2 and here is my performance: It stays pretty consistent like that. I turned the Engine Scalability to cinematic and material quality to epic. In play mode it stays at 60fps. I have two monitors on, they both are at 1920x1080 resolution. If I turn the screen percentage up that tanks the FPS and…