So I know how to do this already but there was a tutorial on the site that I was looking for that was awesome and now I can't find it. I have some ref images that I want to use for a human head but there is a not of specularity left in them that I want to remove. Any suggestions?
New tool in Wall Worm ( http://dev.wallworm.com ) to batch convert folders of images into Bitmap2Material substance-driven material libraries. https://www.youtube.com/watch?v=ir1_qcH05ng
Here is some Art done by myself and the Art staff at America's Army for our version 2.7 release (http://www.americasarmy.com) To thoes that dont know of the game is a free online FPS made w/ the Unreal 2.5 engine. I hope you enjoy, more images are to come!
We're doing an overhaul of mipmaps in our game. I was wondering, does anyone have recommendations of a good batch image processing tool? Ideally I want to be able to automate precise levels, hue \ sat shifting and resizing multiple times over thousands of textures. Thanks!
I'm looking for a freeware program that will let me edit paletted bitmaps, and also manipulate the palette easily. Paint.NET: doesn't really support palettes. Gimp: I can't abide the interface, and it seems limited support of paletted images anyway Does anyone know of any others?
How do you work with image planes that do not line up right? This is causing me to make adjustments to match one orthographic view, only to decrease the accuracy from the other orthographic view. (Making my sculpt accurate to one view decreases the accuracy from the other view) How do you get around this? Thank you.
Yo! Thought I'd might make this tiny new thread to showcase my new main image for this environment in UDK. Would love to hear any feedback on it because I am very curious ^^ Newest Update: Last Update:
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Hi guys, I am working on some materials to get the basics of it down before I move onto more complicated stuff. So please, bring on the crits. Renders done in UDK. Most Recent. Images link to full size. Thanks so much guys, Benton
Hey guys, Whenever I import a custom texture that has either low saturation or is very dark, I get what I can only describe as image noise, like when you take a digital photo. The noise doesn't show up in either the texture preview within CryEngine or when I open it back up in Photoshop, so I'm assuming the exporter is…