The textures are great overall but perhaps a bit uniform, I also think some of the edge wear/scratches are a bit too uniform (green) and the line marked in red doesnt make much sense since its a cavity which probably wouldnt get much wear. Even though the dark background is often used I think it looks better than the…
Hi all, here's my entry for the contest. I wanted to create an epic story with an epic hero and some mythical background so here it goes. "Once a mighty and dreadful warrior, Ner has been cursed and encased in stone. Below the ancient temple in the desert cliffs he slept and waited for revenge. Wind dried his skin, sun…
Small update for tonight,i decided to take a little break from texturing all the detail and wear on the tank. Instead i began to model acessories to the tank,since i dont have another concept to go from,ive decided to take the idea and add on to it. The final look for the tank will be of a lone,beat up desert vehicle that…
haha I was right it was Royksopp :) Couple of crits. I think Pripyat scene suffers from blown out lighting. For a deserted scene, it sure looks bright. For the Desert Straggler, you can blend some interesting variations for the ground cause the grass just seems placed there instead of actually growing and belonging in the…
We're aiming for 3D simplistic stylization - low-poly models with flat colors, dictated by a single master color palette. This is because players have the option to make over 500k iterations of these models, we're working with voxel terrain, and we need to hit the Rift's 76 fps requirement. Here are some examples: Gameplay…
"The untold stories" by Ahmed Mohi Hi, well i kinda went in a different direction that each image actually represents completely different mood or target and as i'm mainly level designer i used all assets and textures as it's but tried to go wild with different views and takes so i will be describing each image…
We are still moving, at full speed even. In phase 3 of MSU we won: * First place Best FPS Mod * Second place Best Level in Mod * Third place Best Graphics in Level * Fifth place Best Use of Physics We now hold 8 Top 5 positions within the contest, in 3 rounds so far, including 4 first places. We have some major things…
I would say your presentation is pretty good and straightforward, but second the want for bigger pics. The other major thing is the lack of work :P Wires/flatshaded views of your scenes could also spruce things up a bit perhaps. Maybe a closuep from under the tree in the field one? And for god's sake, how about some hint…
Some big update: My first real environment concept art and therefor also directly Luminé's first real (besides the forest) environment, finished. I still have to learn a lot, but seeing how these are my first, I'm super proud! So first, the desert mountains, located in the Sun spire and follows the river that heads towards…
Hello everyone, This is a level I'm putting together right now for a class. The class has very strict limitations on the amount/types of assets we are allowed to use, and it's due as a final next week. Right now I'm very happy with my assets, but it's not coming together in UDK how I anticipated. It's a vast desert…