Hello everyone,
This is a level I'm putting together right now for a class. The class has very strict limitations on the amount/types of assets we are allowed to use, and it's due as a final next week. Right now I'm very happy with my assets, but it's not coming together in UDK how I anticipated.
It's a vast desert landscape filled with ancient ruins. Most of the inspiration came from ancient Persian and Iranian ruins like Persepolis, and various deserts from the region. I would appreciate any critiques on composition, lighting, color, level arrangement, or anything else that sticks out. Thanks! I'll post update as they come.
Replies
I think you could do with some sort of focal point, like a temple maybe, the scene is a bit generic atm.
Goodluck!
I like how it's day time, but the baroness of it still gives and creepy feel to it. The atmospherics of the final render also make it look hot (as it should).
I need to keep that advice by Zack for lighting my own scenes. That piece of advice improved your scene seven fold.
Also the ground needs some variation from just sand, some chipped off debris or small rocks would really help give it some variety.Larger forms like small rocks intertwined in there would help give things a sense of scale. here is a quicky paintover of some of the ideas i mean. cant wait to see more progress, this is lookin fantastic dude.