you see i have a really cool idea about a boomerang for sniper, that just like the sand man, will knock out other player for a certain time (in this case will also electrocute the player, just like the bleed effect in the chive), but the boomerang should only come back if it dose not hit any thing! what i need is a model…
hello, i'd like some critique on this texture i made for my medic bag model i'm still very new to texturing, so i've gotten a lot of criticism already, but i cant seem to get it to look right. if anyone has any suggestions for it, please let me know.
I've been making some custom models for TF2 recently but I've run into a sort of problem. In game all my models tend to look like they are made from rubber, and if not that, extreme lightwarp contrast. No matter how I change the vmt's and alpha channel. I would like to know how the general look of TF2 is accomplished, and…
I'm pretty new to modeling, and so far I've only been replacing weapons (only melee weapons so far, as I do not know how to make gun models that would have moving parts) and those weapons have only been c_models. I made a new model which I want to replace the Kukri with, but I saw it was a v_model and when I decompiled it…
I thought I'd get more involved in sharing my work with Polycount. My latest TF2 endeavour is a joint effort with SNIPA (responsible for the black market business pack for the Heavy) to bring a circus theme to TF2. He's been working on some circus weapons and I've been working on a koth map with a circus with models from…
Hello, I am having a problem with the material of a hat I made for TF2. It looks fine in the MAX viewport, but when I try it in-game it looks like if it had self ilumination or a very flat colour without any specular or shadows. Here is the result using a flat colour: And this is the VMT file(but pointing to my texture):…
Hey guys, I got a wacom tabet (intuos4 medium) for Christmas, and I've been practicing at least 3 times a week with it. I have finally produced a sketch that is decent enough to be posted online. I know this forum is more for doing 3d modelling, but you technically need reference for modelling. My goal in the end is to try…
Hello. I recently came up with an idea for a weapon in Team Fortress 2. The idea of the weapon is that the Pyro stole the Soldier's coat. I really liked the idea (so much that I made a thread on the subject) but I have tried modeling in the past (It turned out ugly...) and I think it would be a shame if it never came into…