I've been making some custom models for TF2 recently but I've run into a sort of problem. In game all my models tend to look like they are made from rubber, and if not that, extreme lightwarp contrast. No matter how I change the vmt's and alpha channel.
I would like to know how the general look of TF2 is accomplished, and I would also like to know what kind of settings would be good for ao (in blender). thanks.
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The world models look fine though, it's just in 1st person that they look strange.
I would post in-game pics, but my printscreen is broken.