Yeah have that problem all the time, and yeah their merge vertex tool is shit, totally won't acknowledge it's a weldable vert sometimes. I find going into object mode and entering the vertex merge tool from there seems to work.
-If you want to get away with borders not being aligned, cap the openings of the pants and shirt, that way you can scale them differently and they won't be hollow (might not be a good solution depending on the style you are going for). -Be creative...use a buffer mesh to hide the pieces that dont line up...like putting a…
I am currently working on a 3D character project and decided to get the rigging sorted out on the base model. I followed 3dEx's rigging tutorials and created the rig, controls and bound it to the mesh. When tested the rig however, I discovered that the legs moved in a weird direction when I moved the foot controls upward.…
Just a question on syntax for all the MEL experts here, how do you do this properly (first line is correct, i have to declare two strings to be the same value on second line) if (`checkBox -q -v randScale` == 0) $getScaleMin, $getScaleMax = 1; Obviously second line currently fails, just don't know how to do it properly.
Hey everyone, I'm trying to run a basic script in Maya 2018 and it always crashes. Does anyone else have this problem, and if so what's the work around. Select a single ojbect and run this mel ConvertSelectionToEdges; selectUVBorderComponents {} "" 1; I'm trying to select all texture border edges in a shelf button, but I…
Hey guys, I've been working on this character for the past couple of weeks on and off, here's what I've got so far. It's based on a guy named Kurt from the comic "Nowhere Men." Basically I wanted to try and convert the comic book style to a more realistically rendered style in an interesting way. His proportions are a…
Thanks you for your replies JadeEyePanda. I'm still 1 and half year away from choosing university, so I got some time to think about. Now I will do both programming and 3d art. My plan was to make some good 3d objects and later use it in programming while making a game. For example half year ago I made my first simple,…
Once again I'll raise the point... Rage looks like a fucking painting when you watch it. Its stunning. But when you get near anything, it just falls apart. Its clear they made this game for the lowest power house (360) and then ported it up. Thats totally an arse backwards way of doing things, because they were forced to…
I wrote a little Mel script to handle toggling Camera based selection in marquee mode on or off. Anyone know what I need to add or do so that the script can just be called by using something like cbsToggle in the command line? Also is there any way to keep the code tag from removing certain portions of code?
Also any tips on Custom animation for UT in Maya would help. I have a great rig to work with but, does this menan before Exporting I will have to bake the simulations out for all the IK animated sequwences and all the bone information before exporting? In the mean time, what about the skeletons for UT as Mel Scripts? is…