Here is what i started this week! probably going to be working on it this weekend. Really trying to focus in on the proportions and get the major shapes down. no crazy details for now. I'm not sure where to cut it off for the bust though. Should i put the entire arm in there? or just hint at it? would love feedback if…
Hey guys The latest character I have been working on. These are ZBrush BPR renders, I plan on taking this through to game res. I wanted a very fabric heavy, 1970s feel to the design. Feedback and comments are welcome. Cheers
My concept art and modeling plan and some early progress are in the "...working on?" thread. but I guess it's time to put this up on its own for some C&C before I start to UV & skin her. The hands need work in the knucks area and the thumb isn't perfectly offset and the face is too deadpan (will be sneering per the…
I used Krita for this painting - Progress (as base for BW painting I used 3D model also made my Me) Maybe i should turn sequence into gif for better reading?
Hey I have been working on this guy for a personal project. Some things I like about him so far and some I am sure could be better. I would love some ideas and feedback on anything at all as I would even start from scratch to make this a really cool character. The chest parts are supposed to be part of an breathing system…
I think we need a Polycount GP, I know i'll come last Maybe one night during the week, set a time and wifi . Ladies and Gentleman, START YOUR ENGINES! My code: 378020 121581
Salutations, In my first appearance here I would like to showcase a 3d model I am working on. I have only been 3d modeling for about 5 months now and this is my first "character". Rather than stick to the very basic stamp pressed character models in class I got permission and deviated and created the model below. It is far…
sweet looking bolter, love the textures, been also planning to make a space marine :D , maybe one of the lesser known chapters(raven guard or black dragons), just a question regarding whats underneath the huge shoulder pads, how did you do it? or have you seen any references regarding the arm looks like underneath?
Hey guys, I was wondering if anyone could quickly shed some light (hehe) on how they achieve the GI lighting look in games like MK8? Example below. http://3ebd2a0c0ea48a333aea-1f531def8e8befb67be56667ce3edd11.r77.cf1.rackcdn.com/147fd8fb8d90e36af0d2cff06ac32bfb7dc4005c.jpg__620x349_q85_crop_upscale.jpg Would this just be…