Hi there! I worked on this piece for a final year project at university, but I have now graduated and I am looking to ensure it is up to industry standard before posting ANYTHING to my portfolio! I feel that this is on its way to getting there, but still needs a lot more to it. I really would appreciate any and all…
Hey Ya'll, I recently wrote a little article to promote my new Kickstarter campaign. I figure that offering people substance is a better way of doing that than spamming them. Anyway, I've been coding in Unity for a few years now and here are some of the useful things that I've picked up:…
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html An interesting read, most of it seems to apply to MMO's and online facebook games that want you to buy shit.
I'd take a 4 over a 3 unless there was a fairly substantial difference in price. I really like the ring and the detachable cable is a huge plus if you're planning on keeping it for several years. The 4 is higher res too isn't it? I wont be sold on the mult touch thing on the 5 until I've tried it, they're probably…
Updated to show that position has been filled I'm developing a Space Dogfighting Game in the Unreal Engine as a personal project. I need a variety of space-fighter models as playable craft along with a variety of ship-weapons to arm them with. This game is intended to be playable in VR, so the models will need to include…
Hi I am still adapting to PBR and biting it from different angles. ;) My today's question is maybe simple. Why use metallic texture to differentiate metal parts from non-metals when I can do this by albedo + spec map. Why it's better using metalness map instead specular map? Is it better only because it limits possible…
I have this thing going - I can do most meshes pretty quick but they don't look like... like they should or I see them in my mind's eye. So I start finishing then and get stuck on small parts for a very long time. It's very frustrating because there is almost no visible effect in such polishing but it takes so much time…
VIRTUOSIC LIVESTREAM: 3 HOUR CRUNCH FOR BRAWL DEADLINE http://www.livestream.com/virtuosic Come in and enjoy some cool beats, join in the chat, ask questions, etc. Gunna try and get this scene submitted for brawlsky. Working on :