Hey, im trying to skin a character in Max 2011 using biped and the skin modifier. However, when I try to test the rig by moving the bones, the envelopes stay in that default T pose position. I've tried turning off figure mode as well as resetting xform but with no luck. Heres an illustration of the problem. Thanks in…
Ended up doing a combo of both of the above responses. Using a default scene didn't work; for some reason the cameras were always set to the default even though I'd edited them in the saved scene. I don't think usersetup.mel runs when you open a scene, just when you load Maya, so I created a default scene with a script…
Hey guys, Just wanted to share with you all a video tutorial I did for creating tiling textures and normal maps using ZBrush. The video can be found here: http://www.cg-tube.com Runtime: 1:30:00 Skill level: Beginnerish It's a bit long... But covers the entire process i used to create the texture in the example.…
[ame]http://www.youtube.com/watch?v=hEviX32HvJM[/ame] [ame] http://www.youtube.com/watch?v=eqaysjKcw-g[/ame] Pre-order Collector's Edition. Dark Souls is the next game in the Demon's Souls series and I am very much looking forward to it. Anyone else? Gameplay Slideshow Video:…
Has the new SSS been "removed" from the newer releases? Setting AllowSubsurfaceScattering=True in the BaseEngine.ini file of the UDK-2011-01 release gives the option to check the Enable Subsurface Scattering tickbox on a material, and get the new SSS functions working on that mat (SubsurfaceInScatteringColor,…
It could definitely be Maya 2011. At work we have quadro 4000(or maybe 4500 I can't quite remember) and they can't run vp2.0 in 2011 but they work fine in 2014. [edit] can *not run vp2.0 in maya 2011 I mean [/edit]
101 Things I Learned in Architecture School: [ame="https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666"]101 Things I Learned in Architecture School: Matthew Frederick: 9780262062664: Amazon.com: Books[/ame] Good level design thinking in there as well.