Finally got time do clean the rig up and get some final renders. Software used: 3dsmax, ZBrush, Marvelous Designer, xNormal, Substance Designer & Painter, UE4 Textures: Body - Diffuse / Normal / Metallic / Roughness / AO Accessories - Diffuse / Normal / Metallic / Roughness / AO Head - Diffuse / Normal / Roughness / AO…
On the alpha thing, having first hand experience with a game that used a lot of it, just be careful how you use it (unless you're using a proprietary engine in which case IDK how that'll work out for you, we used Unity). I'd image having a model with a low poly cloak that has a texture with two holes cut out using an alpha…
Oh wow, thanks! That´s some motivating feedback! Actually it´s always a little hard to believe such nice words because I continuously tell myself I´m doing everything wrong... especially if theres little feedback. But gaining an objective view towards your own artwork is just something you need to learn I guess... Some…
hehe :) I think puke too yes? Thanks! gotcha! 1) the default pose of the arm is weird and I should straighten them out. 2) the folds on the tunic aren't convincing, I should work on emphasizing the gathering areas where the ropes/straps pin it down. 3) his wrists are way too thick, gotta make them thinner. 4) the eyes…
well you have lots of plates - so it automaticly reminded me of: some other stuff I found: some interesting stuff to learn from ancient greek armor http://www.mlahanas.de/Greeks/war/Armor.htm (knowing something like that can help you find a design that has a background and meaning) here the red key color and the armor…
I finished this last month but never got around to posting it here, so here you go. I posted some of my earlier progress on the cloaking module of this ship over in this thread if you're curious. Original concept art by Mike Hill The main purpose of this rework was to optimize the ship which I'd say I succeeded quite well…
Hi Guys, I'm Camille from CG Elves. I'd like to announce that we've released the 1st complete Marvelous Designer online training program. Marvelous Designer is a cloth simulation software used by leading artists, game studios and 3D studios for games (like Assassins Creed), 3D animations and for movies like the Hobbit, TED…
I've always wanted to make something out of the WH40K universe, and I like the idea of psychics that can go completely ballistic on the battlefield. So I'm going to create an Imperial Psyker, based on the awesome artwork by Ted Beargeon. I particularly like these designs as they have that kind of Darksiders vibe added to…
WIP/unfinished projects are a bad idea for portfolios; you will always be judged by your weakest piece, so only include your best stuff and cull periodically. Untextured projects appear unfinished. Always include your contact information on your images. If you're looking for work in games, make sure you include renders…
If you still need animal reference for the neck I would suggest looking at the rhinoceros, the wildebeest, or even oxen.The anatomy looks good on the arms and chest, but starts to weaken at the neck and collar bone region. I'd recommend looking at the more ridiculously bulked up examples of the Hulk or Venom from Marvel…