Hello, I have decided to teach myself modular design, and the 3d modeling pipeline and workflow for hard surfaces from 3DS Max 2012 to UDK. For texturing I am using PS CS5. The model is very simple, only 22 total verts. I pick a very simple road to start with, and would like some input and some critics on my overall…
How would I make a building modular? From what I understand I would build the entire building, then take certain objects out of it like doors by detaching them and moving them away, taking said doors and unwrapping them then rendering out the UV and exporting the doors to texture them, this way it would be modular and you…
Next-Gen Hard Surface is hosting another challenge, this time based on modular environments. http://www.nextgenhardsurface.com/showthread.php?825-NGHS-community-contest-2073-A-Modular-Future Head on over to check out the contest details. Sounds like a great theme for a challenge, and they're offering some nice prizes,…
Hi everyone! Lately I've seen quite a lot of modular stuff being posted and it looks like it's been discussed quite a lot, but mainly FPS stuff. Almost nothing on side scrollers, though they are emerging more and more now. Me and a friend of mine are working on an indy 3d side-scroller and can't figure out how to do…
I was reading about the modular asset technique used by Philip Klevestav on his article at Vertex 2 and i ended up with a few questions about it. Maybe some of you, with more experience, can help me sort it out! * The screenshots show walls with at least 2 units of thickness. Is this important so you can create a bevel at…
Hey guys, so this is my first attempt and making a building out of a certain amount of modular chunks. Hopefully this will allow me to build multiple buildings out of these few pieces I've made. Anyways I got most everything working correctly, but when I go to mirror the chunks in UDK they seem to turn a greyish color.…
Hey Polycount I am working on a modding project which uses a pretty ancient version of UE, meaning it lacks most modern open world oriented optimization bells and whistles. (And its DX9, yay!) Currently, I use various modular pieces to construct the urban environment for each level, with up to 2 LODs per mesh. To reduce…
i have problem with scaling in maya let say i have modular texture and i want to extract modular Pieces from it the question is how i can set scale for it like for example i want wall like 400 height and 600 width but the problem is i dont know how to scale it because after i exact it will have his own scale and maya scale…
ok so i've made some modular pieces, and now i'm starting to build the building . but once i start to stack them weather i be side by side or on top of each other you can see the outlines of the shapes. i've spent ALL day making sure that every diffuse normal and specular map tiles. and it still happens... anyone know what…
So I got a few issues with modular workflow, mostly with ceilings, pillars and doorways. Im not sure how to design them. Should my walls be boxes or planes? And right now, my floor is just a ground plane. But how would I do the ceiling? Im also stuck on the entrance ways, should i make 1 plane with a hole in it as an…