I think this is your problem. You don't need to do that. You can create your terrain however you want and then model the road to match that terrain. You can break up your road into pieces but they don't have to be modular pieces. What I mean by that is that usually modular road sections (say for a city) will consist of a…
Hi PelleK, I am still learning topology and am not yet confident critiquing the edge-flow of your model but below are some links that have helped me to understand topology. It looks to me that your model could use a bit more volume in her hips and rear end to match the concept a bit more. As for her face looking manbabyish…
Thanks a lot for the detailed responses guys! The only reason I had the camera movement is because I was worried the scene seemed too small/distant, and I thought focusing the camera on where the action was would be a good idea. Since no one was feeling it, I'm happy to ditch it! :P As for the bigger problem of jumping off…
couldn't disagree more if somethings is written and directed by the same person ... it usually tells me that there is someone at the work WHO REALLY CARES and the end result is awesome Cameron aranofski nolan etc... let me just go through my favorite 30 movies of all times and see if the conditions are meat. .. 01. fight…
Fuckin 38 song set list with 3 encores! Would've loved to be there. Good for Trent for ending it on his terms, and not wanting to become a parody like so many other bands that can't read the writing on the wall and just become nostalgia acts. Awesome that they didn't play Closer too. Set list: 01. Home 02. Somewhat Damaged…
Hi, I'm working on a Physicall based shader for a while now on Unity and now I think it is time to show some of my progress on it. At the beginning I was developping a shader for a game I'm currently making on unity but more I was going deeper into it more I was thinking of making a version for folio ( my folio :) ). This…
Hey guys, we're hiring again for something a bit different than usual. This time around we're seeking someone more focused for an exciting project. As I've said before, this is a great place to work with an awesome atmosphere, no crunching and a cool office:…
Slitherine Software is a strategy game publisher and developer based in Epsom, near London, but with a team spread around the world. We are currently looking for a game artist to join us, either working locally in the Epsom office or remotely from home, to work on a number of strategy titles currently in development. Who…
I'll be starting from today a thread for study, this study is based as a progression study and each step i'll be creating a character in a month or so . Each character I create I'll try to focus on my weakness and topics I must learn and create a great piece of portfolio. The Steps will be as follows if any anyone want to…
Thanks for comments! here's a new texture i started sketching today, hopefully it's a step in the right direction :) I would just start painting lines or shapes on canvas with standard round brush and then define some forms. First i made textures with bigger rocks and then using clone stamp i would remove seams and make…