I wanted to start a discussion of shrinkwrapping or retopologizing a low res mesh. Say you have a sculpted head and you have a low res mesh that youd like to wrap around it or something similar to the body of this character at around 5:20 http://area.autodesk.com/gdc/ondemand12 I know you can use Make Live to snap points,…
So.., I started building a Counter Strike Source, sewer map. After a few days of working on the "sewer map" I decided to cut off the lid and make it an outdoors map. Then after a few more days it turned into what it is now, de_lochs. I still have some work to do on it before I can release it for public testing. I hope to…
//EDIT// CURRENT PROGRESS //EDIT// Hey, Polycount. I'm working on a character for my portfolio, and that character is General Triplescar, by Ruslan Svobodin! I started with a body blockout and the head-sculpt (the fun part!) still not sure if I'm gonna do his sideburns with polys or cards... now I'm moving on to modeling…
Hi everyone, I just recently signed up here on polycount! Hope to learn a lot here and see even more awesome models. Here's wut I'm currently working on. I've been playing a mobile game, Rage of Bahamut, for a while now, and I wanted to bring one of the cards to life. I ended up choosing the awesome "Ark Dragon." Here's…
Hey there. As the title says, I've been meaning to find a way to be able to use the bone weights from one model to another in 3DS Max. What I want to do is basically scale a certain model and its skeleton that is already skinned. However, I need to remove the the skin modifier before scaling and then do the whole skinning…
Weird ass shotgun is weird. I'm not sure how the action works, but its a break open barrel that then sucks another shell in through the side after the first is ejected out the bottom. So your second shell is stored outside the gun, I thought it was kinda cool and that's why I chose it. I'm been working on it, on and off…
Hello guys, I'm a new user and this is my first contribution here. As you can derive from the title I'll be trying to model the m2 machine gun. Why trying, because of a really really bad habit of freezing my works that I once started and I eventually never used to complete them, ever :disappointed: (might be familiar to…
Wrapped up an art test and some freelance and decided that I wanted to hop back into an environment. I'm taking it a bit slow, but wanted to keep updating this thread with progress. I've been wanting to create an abandoned house for quite a while, so I'm starting on this older, abandoned country house. My goal is to have…
Hey folks, long time no post! Here's a project I just wrapped up from my past semester. I took it upon myself to tackle all-out character design and texturing for the first time. All of this was done with Maya and Photoshop. Although I learned a lot of things along the way, (mostly about how not to approach something like…
Thought I would make an actual thread for this, now. I've been working on this in my spare time for a while, and am about ready to wrap it up. Whether I can take it to game-res really depends on free time (I might just have to call this done). I'll post some better renders later, but in the mean time here are the original…