Lastest update: 17/04/19Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answersNote 3: this guide will…
Project name: Archon 2160 Brief description: A combination of tactical boardgame and fastpaced 1 or 2-player action taking the inspiration from the classic Archon (1983, C64) Target aim: Freeware ATM Compensation: No compensation. Technology: Platform: Windows Programming tools: C++, Blitz Graphic Engine: Irrlicht Engine…
so wait. you wanna be the designer? as in, the person making the choices of what you`ll do in the game? All i can say is good luck. The chances of getting one of those jobs with no experience is very very VERY slim. From what Ive read and heard from others, most people that get that job, got it by working somewhere for a…
presentation wise already very good,- but I still think that the texture and model are not that good. suggestions: - more industrial tube (looks organic now) - not outline effects around characters or logos, that looks just cheap. A dirt border is ok to highlight it but that would be way more subtle. - the green looks like…
.com is obviously preferable, but it doesn't matter, it's not like people judge you on it. What is most important in an URL is being able to say it quickly and easily to other people, without them making errors. For example, mine is ghostscape.com - it's two syllables, it's not that hard to spell (and I have a simple…
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
The 3D Artist is responsible for working with the design team to produce 3D models and animations primarily for use in games. 3+ years of experience with Maya is a must. Experience with the Unity Game Development Engine, and Flash is a plus. The 3D Artist must be proficient in creating high quality low-poly models and…
yes I did stick to the grid and i didnt think about the floor at the time :( , and the building i am creating has curved walls so i imagine there must be a process for it as not everything is straight right anglles in the real world. I have done different tile sizes so it fits (rectangle or square as you advised 150 x 150…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
SubD you have just as much control over how the edge highlights will appear in the baked normal as only using bevel modifiers will, thousands of amazing hard surface modellers and models for games are done in subD. So I'm not quite sure what is being said there and must be contextual to the object you are making and not as…