It's been to long since i posted, so i'm going to rectify that. The truth is i was hoping to have something better tan what i have by now, and i was trying to hold off till it was at a more presentable landmark. However this thread is suppose to journal my progress, not my successes with the character and subject matter.…
These are both great looking stylistically, but you have some inefficiencies such as too many edge loops and the second character has 1 too much texture sheet. Only model out and keep edge loops that benefit and define the silhouette. Try removing some edge loops and if they do not affect the overall silhouette of it, then…
O HAI Yeah definitely looks like a solid basemesh. I see some bryan carvett elements;which is always good.You are definitely going to have it cut out for you with the extremely baggy clothes.The proportions will have to look just right for him to be believeable. Should be good practice. You could probably look over these…
Is this something that might be okay for an fps war game to start? Anyone that has more experience in this know? I've been trying to research this more but it seems like there is different ways to go based on artist preferences. My goal is to build an animated character for a game that I want to make. It's going to be an…
Hi, I'd like to showcase my recently completed demo reel. >> MY DEMO REEL << (right-click to save target as) Please feel free to visit : MY WEBSITE MY CG PORTFOLIO I am a freelance character artist specializing in the modeling and texturing of both low res and hi-res characters, environments and any other visual asset. I…
Latest piece: Skillset(s): 3D Character Artist/3D Artist/Generalist* 5+ years as a freelancer * 2 years in house lead artist * 11+ years total making game art! Previous Work: Iron Fish - Lead Artist - UE4 project, PC - http://www.ironfishgame.com/ Chieftains Challenge - Lead Artist, Art direction -…
Hello everyone Fenrir Studios is looking for talented artists to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and architectural interiors. We are Looking for a Level designer/ Modeler/ Character Modeler 2-4 Character…
Dear Polycount, I have a simple rigged model that I would like to attach some simple cubes to with pin constraints however Maya wont seem to allow me to do this. I simply got an error when just trying to do a basic attachment so I then sought out an online solution that parented small polygons to the skeleton and used them…