Hi,
I'd like to showcase my recently completed demo reel.
>> MY DEMO REEL <<
(right-click to save target as)
Please feel free to visit :
MY WEBSITE MY CG PORTFOLIO
I am a freelance character artist specializing in the modeling and texturing of both low res and hi-res characters, environments and any other visual asset. I have over 2 years work experience and have contributed 3d art and texture painting to more than 5 animated features and/or tv shows.
I am now available for hire doing freelance remote work over the internet. I ensure the quality of the work to be of high standards and will deliver it on time and polished. I am very efficient with my workflows through experience and am able to handle multiple tasks and projects.
I will also charge considerably less than the standard amount given to local western industry artists for outsource freelance work online.
Feel free to contact me at
3d47jin@vfs.com for any comments and suggestions apart from consulting me for hire.
Here are some samples of my work:
[img]
http://student.vfs.com/~3d47jin/clutch pose.jpg[/img]
Replies
You also have some cool high rez stuff, but you seem to be texturing it like if it was for game, if it is high poly why not use fancy techniques that are allowed ? right now you only seem to have difuse maps on your high rez stuff.
I REALLY like the alien
that bed turned out nicely. I thought it was a ref picture at first.
tim curry devil is good, instantly recognizable. I'd like to see some sharper forms in it, it is all very soft right now.
Thade also turned out great. as pointed out, though, you seem to be using low-poly texturing techniques. I thought he was a game-rez model before the wireframe went over him - mostly due to his texture treatment. not a fan of the holes in his sword - if those were in the movie, my mind blocked them out.
also, it's not specialization if you specialize in everything.
I have to agree about your website. It looks very amateurish at the moment and is very off-putting. You might have the best work in the world but Id never make it to it because your website is repelling.
That might sound harsh but Im only saying it because your work shows a lot of promise. These things might seam minor but looking professional in all aspects of your presentation will go a long way to get you business.
Good luck!
- BoBo
Read Me!
Read Me Next!
crazy guy.
You have them labeled wrong, they should all be / and some have \ instead and ditch the frames..
Sorry, just being an ass :P But you get the point. The Nosferatu would be kinda nice with a more dramatic lighting. And in black and white, obviously.
http://www.webxpertz.net/forums/showthread.php?p=195088#post195088
If the link doesn't work just go to the main page of the forums, my post will be under the HTML showthread.
Thanks of any of you guys and give me a helping hand.
I remember alot of those models (Nosferatu, Lord of Darkness, and maybe the alien) from your VFS demo reel, that was like...4 or 5 years ago right? I'm surprised you're still using the same models all those years later. Have you not really done anything new since then? The little creature sculpt and the bedroom shot look like something that could be done in an afternoon, so I'm wondering what's going on. The VFS pieces are okay, but they also are showing their age, they look like something that was made 5 years ago - before the advent of digital sculpting.
I'd suggest, especially if you wanna make it as a freelance mdoeler. That you take a month or two and whip up some nice sculpts and low polys, try not to spread yourself too thin.
I would spend some time cranking out some newer pieces.
I dunno if that's looked down upon by prospective employers when applying for a job...so maybe someone might have another solution for ya just so you dont have to pay for professional help and paying for a host and all of that.
Thanks for dropping by kolby. I haven't been putting up too many new stuff since i've been busy working on children's animated features for the past 2 and half years. I'll continue to post my new CG game art here at polycount, because of all the useful feedback i've been getting. Digital sculpts should follow along as well.
Thanks for all your comments.
"I will also charge considerably less than the standard amount given to local western industry artists for outsource freelance work online."
Delete that from life. It makes it sound like you aren't too confident in your work and have to sell it with cheapness. End of the day, if someone likes your work they'll hire you regardless of if your cheaper or not(of course theres an upper limit)
I like the idea of, when having W.I.P's on a site trying to sell yourself, if you post up work blogs of them, showing they're still alive, and an insight in to your workflow. I dno, just would add a bit more interest in it if you want a W.I.P section.
(I think you've done similar there just in pictorial form.)
There should be countless threads and articles on good, cohesive, portfolio design/presentation knocking around so I won't say anything that'll be said repeatedly.
But the last thing I'll say is lol, they DO all look like they're singing (cept monkey). You should make that your gimmick.
I never recognized that i've been reverting to that same theatrical, singing like pose all this time lol. I will write it down in my hands never to repeat or resemble in the slightest, that pose again in my future works.