Hey guys, im starting a new project here that i will update as much as possible. I know my skill set needs improvement so im hoping along this project i will learn many new tips techniques and things from the great poly count crew. I decided to do an abandoned/destroyed old execution room based on concept by John Liberto.…
I'm working on a project with some friends, which should be the first public title for our team. The game was first planned to be a retro platformer, but the design slowly skewed into a bigger and bigger project. We've come to the conclusion this will be our debut title as a game studio. Naturally with this new big goal,…
Hi everyone! I saw a concept by a really talented guy called Mike Puncekar and thought it would be a fun quick project. I also want to learn and improve so feel free to tear me a new one! I'm sorry if I write too much. I just want to learn how I can be more efficient, faster and better in the future! Anyway so here it…
Hello. This is my latest project and i am kinda stuck in the sculpting process. I am trying to create a stylized character with inspiration from the Overwatch style. I would like some feedback/critiques on how it looks so far and what I can improve on. I especially would like some tips on how to improve the face and make…
Lastest images Hi everybody! Since its summer now and I have ALOT of spare time, I decided to ask what you guys think of this project I had in mind. I will be updating regulary as I make new stuff so that you could follow and give input.(if you want of course) Here is the idea: An ancient temple hall hidden somewhere not…
Hello polycount. A little about me: I have been lurking this forum for a while now, registering seemed far away though - since everyone here is on a whole other level than me. I started modeling a little less than a year ago as a hobby and I find it very fun! The model: As part of my learning process I want to make a…
Well I decided to put my XML tires to use after one last rebuild. So now I've moved on to an M1130 command vehicle with slat armor and a 'Duke' antenna. Right now its very rough with no optimization, just blocking out everything I want to include, after that I'll go low and high. I'm currently looking at 6908 tris. I'd…
Hey guys, I wanted to make a model of Ed, 3 years ago but never did. couldn't figure out what to do today so i started working on this. I'm going to try to do all the modeling in 3ds max. just to make sure i don't forget how to model hi poly stuff in max. and about that. Does anyone, or any studio pipeline, use max/maya…
Hi guys, let me introduce myself first. My name is Josue Marquez, and I'm currently studying Digital Animation. This year(second) they introduced a Maya course and right now we are suppose to animate a fish and make an underwater scene. Anyways I wanted some thoughts/criticism on my shark and see if you can help me in…
A sword I started modeling in Blender, it's still a WIP, textures will be in QUIXEL's SUITE. Any C&C regarding on the model is welcome. WIP shots from Toolbag 2: