Hello polycount.
A little about me:
I have been lurking this forum for a while now, registering seemed far away though - since everyone here is on a whole other level than me. I started modeling a little less than a year ago as a hobby and I find it very fun!
The model:
As part of my learning process I want to make a hunting knife and holster influenced by the swedish "samer" (
http://www.hederstrom.se/mhg/files/gimgs/13_samer1.jpg). It would allow me to work with metal, wood and leather. It would also allow me to do some sculpting, "beautiful renders" and hopefully I'll be able to better grasp the process of making a quality model.
Gathered pictures of different knives:
http://i.imgur.com/1MVu3.jpg
Low-poly Wired:
Low-poly render
UV of metal parts of knife:
Any tips to what I should be mindful of or just pointing out flat-out stupid mistakes I make are welcome :>
Replies
Really if you're intending to use this for anything other than offline rendering i suggest you redo your topology
It's purpose is mainly to be beautiful once rendered, and allow me to learn to use sculpting and texturing to bring forward small details. It's basically going to be an attempt doing my own twist on following this tutorial: http://www.nextgenhardsurface.com/index.php?pageid=racer445