Hello guys, I've been sometime lurking around here. I've practically learned to model just coming here and learning from the tips that you people give. I'm tryin to model this griffin: I'm not a Warhammer fan, but I like that griffin. Heres the model: Here's the skin right now: And it looks like this: Apart of the obvious…
Well, I have been hanging arround here for a while now and I got Max 8 and Zbrush 2 a few months ago. Having just moved country I didn't have time to learn how to use max. Things have calmed down a bit now so I have had some time to go through some tutos (thanks Poopinmymouth, your tuto really helped me find my way arround…
Hello ! I'm seeking for feedbacks and tips ! I will update my work step by step. If you find something that I can improve feel free to say it ! There are so many ways to model in Zbrush... so if you also have some videos or tips I will be happy to learn some new method :) The concept come from Aleksandr Nikonov. If you…
Hey everyone, I'm looking to create a photorealistic PBR (Physically Based Rendering) material/texture for a tennis ball. I'd like to capture my own photos of a real tennis ball and use those as the basis for the texture. I'm wondering if anyone has experience with this and could offer some guidance. Specifically, I'd love…
Latest update A personal project I'm working on. I have trouble thinking out the concept. Maybe anyone has suggestions about a workflow how to think out a character?
Wanted to share my project I've been working on. Kinda wanted to dive back in to stylized rendering with this scene and on top of that wanted to challenge myself to make it VR capable. Not sure if Im going to fully push the optimization side but we'll see haha. Anyway still quite some assets left but the overall vibe is…
It's the head that will be used in my work. I referred to God of War's Cretos a lot. I'm not used to head shaping, so I'm lacking a lot. Any feedback would be appreciated!
Hello,I really love the bard followers and decided to make 3d models of one of them. Based on original concept by Chris Campbell https://www.artstation.com/artwork/lRKqxz. Would love any feedback, the major concerns I have is the right hand and how it can combine with the arm to be more smooth and how to make this model…
I'm interested in critiques, comments, and criticisms for everything I post here. I'm looking to improve my technical and artistic skills as a character artist. So please, have at it. Here's a new female heroine I've been working on. She's rendered with raw bakes at 4096. I think I need to re-UV to increase her face real…
Yo! It's been a couple of years or so since I've been active on Polycount, so I wanted to change that with my new environment project! For this one I want to make some kind of interior space, which is smaller in scale than the Sunset Glade environment I finished a couple of months back. This will make for a nice contrast…