The blade looks good on the sword. The grip could definitely use more love, give it some leather straps, etc. Lighting could also be baked in more into the hilt. Imagine trying to wrap your actual hand around the gun hilt. You'll see that your wrist gets blocked by the placement of the stock and butt. This is bad. I'd…
this piece is coming along really well, thanks for posting your wips. love the mood and the central uplighting of the scene. personally i think the "glowy window" on the scifi generator thing cheapens the piece a little, it's a bit too overtly videogame in contrast to the fairly believable smaller detailing and grunge…
Jet Set Radio is pretty bright, so I wanted to add some brighter contrast to the scene (also the scene looks murky and gross otherwise haha. Worried it might be a little too bright once I get the other neon signs in, but that'll be easy enough to change up. Where I'm currently at, toned down the lights a bit, but might…
Dropping another update here for this project as I've progressed more and would like feedback as it's starting to look closer to finalized. Made a few test renders after building up the foliage, tweaking some post process values to saturate the scene more and added in a simple snow falling niagara particle system. Added a…
Hey gang, I just started using Unity recently and so far the learning process is going well. The current environment I am working on is for a mobile project and has an animated piece of machinery. Obviously light maps are a no go so what would be the best most efficient way to light the model? Would I have to use dynamic…
I'm creating an interior in UE4, and wondering which is the best method for creating a cove light, such as the one pictured below: It wraps around the entire perimeter of the underside of the ceiling. Would you use an emissive material, or would you need to create a series of lights that follow the cove? Any help is…
I've been playing DAO II (PC) when I have free time. I'm still running around the city gathering funds necessary to continue the plot. So far I would have to argue that DAO I had the better initial story line and better immersion. However, I continue to play to see how the story grows. There are a few quirks in the…
In continued effort to pimp up our portfolios join us for updates on Tuesday and Thursday nights! Our hope is to further our knowledge of substance and just generally level up as environment artists. So let's get started shall we? Here is what we're shooting for: Christopher (pixelpatron) will be tackling the room layout,…
Hi guys, while I've been busy with working at a new position at EA, I've managed to put some time aside to begin working on some new projects to enhance my portfolio as a World Builder / Environment Artist. These two scenes are both WIP at the moment, but looking forward for some input or any word so far, as I can get…
Sup gang, so as the title says. I have a weird shading error on my model upon import. Me thinks its due to a scaling issue, because my fbx files that i was using happened to be different sizes. (example. one was at a global scale of 1, and the other was at the scale of .01, not sure why. But i think i can figure that part…