I don't think posemaniacs was meant for anatomy, I think it was originally meant to be for capturing the essence of a pose, or the action, for animators, but I can see it being good for anatomy as well. - and I could be wrong - but that was my initial impression.
Thanks SyncViews. I now see why my original idea of using vector addition did not work. I initially wanted to use that because the dot product projection will cause skewed poly if everything is not at a right angle.
Just a word of warning, if you use the userSetup.mel that comes with MJPolyTools it might foobar your UV / Materials. I had this happen to me on both my home machine and on a school machine. It's best to initialize it manually in my opinion.
Cholden & Jet Piolt Got it, kinda expected the lack of content would be a problem, yes I do have other models but they are not textured yet, thanks for the feed back MonkeyBoy_grath Kay? whats wrong with it, those are my initials
Returning to a character model I was working on last summer with a Vertex School class - based on the concept by Nick Acuna. My initial sculpt was created from scratch however since then I have been learning a lot about base meshes and general workflow so I am having to backtrack a bit to fix issues within the face, as…
Hello, So after my initial drawback of not getting the shelf in maya, that has now been rectified. In engine I now get this, I think it has something to do with one of my textures on the mesh, has anyone come across this before? It just flashes all the time.
Hi all, Last weekend I tried out some different texture acquisition processes with the intent of creating more realistic looking models, especially thin objects. It needs refining but here are some initial results I'm encouraged by: https://www.artstation.com/artwork/XB12kD https://youtu.be/wOX9k1ZhojQ
Breakthrough Brits 2015 http://www.bafta.org/initiatives/supporting-talent/breakthrough-brits The Academy is looking for exceptional individuals who are already working professionally in the Games, Film and TV industries. For the first time this year, candidates who have worked on online films and television programmes are…
Hey folks! I'll be joining the fun with this comp. Here are some initial sketches I've done for the helmet design. I'm still trying to figure out which one I will go with in the end. Though I am leaning towards design number 2 and 3.
Hey guys I am Jose Vega, this is my first thread here. I wanted to work on a sad mummy splash due to several reasons. But here is the initial sketch for my idea. Feel free to leave comments. Thanks for watching. Attachment not found.