Hey guys I am Jose Vega, this is my first thread here. I wanted to work on a sad mummy splash due to several reasons. But here is the initial sketch for my idea. Feel free to leave comments.
Thanks for watching.
Hey guys so here I attached some references I gathered. I am planning to do a japanese theme to the skin.
I will post some variation concepts later on.
Thanks for watching
@shigebon - thanks a lot! @enalya - I appreciate the comment and suggestion. Could you tell me why would that work better in the comp if i just lower him and make him smaller? Thanks a lot
@enalya - I appreciate the comment and suggestion. Could you tell me why would that work better in the comp if i just lower him and make him smaller? Thanks a lot
Sure! Now I have the feeling I'm missing something - his helm can become really cool and it annoys me that it's cut off so that I can't see all of it. Furthermore, I just have the feeling he needs more space to breathe - that he's a bit tight in the frame now.
Sure! Now I have the feeling I'm missing something - his helm can become really cool and it annoys me that it's cut off so that I can't see all of it. Furthermore, I just have the feeling he needs more space to breathe - that he's a bit tight in the frame now.
This is opinion though
Thanks for the explanation.
Yeah thats what I thought you meant. But I wanted to know what was on your mind.
I agree. since I am still tweeking stuff I will work more considering that issue. I will post an update soon
Allright, here is the line art of the most important parts and color palette. Color might get a bit darker to show amumus feeling with it. Thanks for watching!
I think it'd be really cool if instead of his bandages, he was shooting out chains wrapped around his wrists, or from underneath the bandage folds. Like he was using the chain weapons you see ninjas use in anime. Otherwise, pose looks awesome and dynamic
@THenderson yeah that would be cool but I would not want to change the characters weapon because of the skin... unless they do in the game, which i dont know because i dont play it:(
@JoseVega, there are times where they will change what the characters weapon appearance is but maintains the same idea as the original. All of Amumu's skins involve his bandage as a primary weapon look.
An example would be Amumu's Classic skin has his bandage when he uses his ability in game compared to Sad Robot Amumu skin that has electrical cords. Another is Sejuani's Classic and Bear Cavalry skin's. The flail changes but the idea/shape is similar.
@Ambehr sswwweeetttttt Thank you! I really needed to know that because I could not find any image references. Awsome I will for sure work with that! Thanks a lot!!!!
@Enalya - yyaayyy I am glad you like it! I think it works better plus it gives more room to other japanese elements to set the mood!
Diggin the comp. Maybe incorporate more tears? One of his spells in the game is literally him crying. He looks really brave here which is interesting but may not mean that he can't be sad about it.
@skaera@alvaro - Thanks guys. I appreciate it... This probably has been the most fun I have had in a painting. Really like this type of art. Still long way to go to finish tho!
@dapper - thanks a lot!
So, just for fun I wanted to share some concepts I did before starting to paint this. Just to explore some ideas.
I hope you guys like this sort of stuff...
@Domax - thanks a lot! well i gotta add and define more areas like the chains.... that foreground lantern, not sure if i will keep it... work more the helmet and hands... and add a few leaves flying into the air.
@caber@enalya - thanks a lot guys! I actually got an idea to replace the chains and lighting in a different manner but i will give it a few days and try it and post it to see what u guys think.
Thanks for watching
This is really lovely in every aspect. May I ask what program you are working in? I do a lot of tradition artwork and have been wanting to get into more digital work.
@andy thank you very much! yeah im trying to make th lighting fit more so i was thinking maybe having some kennens weapons surrounded by lighting being thrown towards amumu.
@loki - thank you very much. right now i only use ps cs3. i hope that helps.
Replies
Thank you very much!
hhmmm ok i will try it out for next update Thanks
I will post some variation concepts later on.
Thanks for watching
Thank you Dante!
What do you guys think?
Thanks for watching!
Thanks for watching!
Good luckk man!
I suggest you make Mumu smaller and position him a bit lower, so that he fits better in the comp.
@enalya - I appreciate the comment and suggestion. Could you tell me why would that work better in the comp if i just lower him and make him smaller? Thanks a lot
Sure! Now I have the feeling I'm missing something - his helm can become really cool and it annoys me that it's cut off so that I can't see all of it. Furthermore, I just have the feeling he needs more space to breathe - that he's a bit tight in the frame now.
This is opinion though
Thanks for the explanation.
Yeah thats what I thought you meant. But I wanted to know what was on your mind.
I agree. since I am still tweeking stuff I will work more considering that issue. I will post an update soon
An example would be Amumu's Classic skin has his bandage when he uses his ability in game compared to Sad Robot Amumu skin that has electrical cords. Another is Sejuani's Classic and Bear Cavalry skin's. The flail changes but the idea/shape is similar.
Hopefully this is a bit helpful.
@Enalya - yyaayyy I am glad you like it! I think it works better plus it gives more room to other japanese elements to set the mood!
I imagined Amumu fighting against Kennan.
what you guys think?
@dapper - thanks a lot!
So, just for fun I wanted to share some concepts I did before starting to paint this. Just to explore some ideas.
I hope you guys like this sort of stuff...
Here is another update!
Thanks for watching
@loki - thank you very much. right now i only use ps cs3. i hope that helps.