I've got a quick question, I'm working on a character in the Reallusion 3D Character Design Contest, and I'm not sure of what process to use in creating the mouth. I'm primarily working with ZBrush and Blender, with the eventual goal to bring it into Unreal Engine 4 to animate using Unreal's new Sequencer feature.…
Hey Guys, I am trying to export some of my animations to showcase on Sketchfab but for the life of me my character will not import/export as a FBX. When it does it only loads the arms, eyes, tongue and eyebrows of the character missing the main body entirely. It loads the above instead of oh I dunno... When I export it I…
Hi there, I'm wondering if anyone has got the foliage shader linked from Marmoset here to work when you capture a video. I've tried both the .frag and .dom options, and they both work in the viewport, but when you capture the video the vertex animation doesn't do anything. I didn't see anything about this in the…
Hi everyone, im currently learning the retopology and UV stuff and wanted to ask something: if my aim is to get a job as a 3d character artist for animation should i take out the parts of my model that arent showing after i retopo? this model would be to post on my artstation by the way. or should i just leave them as the…
Need help. I need to visualize somehow the data of transformations applied to an object during its animation withing linear rotation controller. I need to see somehow the exact values of rotation for each axis. It gives a clear values and data when dealing with Euler. But when it comes to Linear rotation - it just gives a…
Hey I'm planning on presenting a character in UE4 once I finish the rig, but wanted to know if there is any way to pose it for screenshots without exporting anims? I ask because I'll likely place the character in one of the content examples and it would be great to not have to export parts of the scene into max, pose and…
Hello! We are a team of young game developers and are currently working on a new MMORPG. We are searching for more people to join us and work with us, and make it easier to reach our goal. We are looking for a 3D artist (modeller/texturer/animator – take your pick). Our current plans are to make a low-mid poly game with…
Hey guys , I'm a long time lurker of this forum and currently my studio is in need of a 3D Artist and Animator. Let me give you a brief intro about my studio : Method to Madness Studios (of which I am the Co-Founder) has been working on a survival horror project for the past two years. A more apt term for its genre would…
Hey! We are looking for someone who can make animated dungeon maps from the top-down view like on these example images. Build walls, etc These are built and composited in Unity. Let me know if you had similar works before. Message me on Discord: "metavoros"
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