I think its pretty much a given that any picture like that will lead to more pictures. I didn't even have to think about it when clicking through to see the rest of the images. Overall, the impression that I get from your work is that your skillset is solid and technically proficient, but the environments lack imagination.…
creationtwentytwo: Hey thanks for the feedback, I feel like you are more qualified as an artist to give critiques, your work is ace. An My plan is to start another environment here soon. Maybe something with a little more style and not so realistic. Vig: Hearing feedback from your is a true honor and Ive always felt like…
Okay, well. First and foremost; your portfolio is quite unintelligible! Do you have an Artstation? If not, get one, if so, link it. In the meantime I'll crit your layout and what I can see; * I'm not going to watch any videos until I know it's worth my time, for a position where it's likely that your work is static.…
You'd probably want to study your inspiration material, what sort of style do you want? Hand painted style is quite general and there's many types of different hand painted art styles (warcraft, zelda BoTW, borderlands, team fortress 2 ; all have varying styles). Make a mood board with references and inspiration to get an…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Some knowledge of Unreal Shader graph. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated with good time and…
I am currently doing an environment model of a ww2 church hideout that has to be slightly ruined and have snow in the scene, but i have a limit of 30,000 Tris and texture size limit of 2048x2048. I have modeled the scene but wondered if there are some tricks or tips anyone could give to help me if I'm missing anything.…
Hello, My name is Fidel Villa. I'm and environment artist. I got alot of helpful tips at polycount. I now want to share my work. I started my Demo about a year ago, off and on working way a little bit at a time. I mainly used 3ds max ,Zbrush, photoshop and after effects for completing my final,however I did also had to use…
Hello Everyone! I have been wanting to make a complete Western Town for some time now. This will be my first large environment project and hope to learn alot in the process. I expect this take me a few months to complete and I already can't wait to see it in its full glory. Any and all feedback and criticism is welcome.…
We are currently looking for three 3d modellers with knowledge and an interest in building environments. Skills in poly modelling (experience in Maya useful but not essential) and texturing are a pre requisite. A working knowledge of Photoshop is required and applicants must have the ability to generate textures from…
I'm wondering about how would be the better workflow for an environment design. I think the paintover is an essential technique in the process, so that you can decide better about the textures, colors etc. But how do you do this? I'm thinking on several ideas for the workflow: 1-Using photoshop over a simple and plain…