Hi guys, totally forgot to make this little tut. But better late thnan never. I'll start explain from bottom to top.For the cavity, use the prtP with a hue saturation at 0 in saturation Normal mode 100% For the curvature, use the blue chan of the prtP, invert it SoftLight mode 100% Duplicate the group and merge it, use…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
Note: Sorry about the double Post, the title was incorrect not sure how to delete the previous one. (Please admins delete previous one) Introducing Sora I'm writing because I've assembled a small but highly talented group of individuals, and we are looking for art direction in order to create an realise our vision for an…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
@bbob : No, I was talking about the AO you usually multiply on top of the color map I dont think youll go over the 1x1 space for a prop. But if its the caseand you want an AO just to add details like trims and stuff like that its ok (because youll usually go for a stretching on the X axis) Here is an example (I dont…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
Love this, looking amazing. A small nitpick would be to remove the freckles that exist directly on the midline, since they look a bit like texture symmetry errors. Tip of the nose, and between the eyebrows. I was curious about your choice of metalness for the hair and eyes. Hair and eyeballs aren't made of metal obviously,…
The other way to look at it is, if you wish to learn / code in C# starting to code in 2d is much easier then in 3d. GML resembles java so I didn't have much problem in understanding how things work. The only thing that is bad about GML coding is the coding structure ends up being something you made in NetBeans in a fast…
Hello guys ... just want to show you this addon i just created. Maybe someone might find it usefull. regards The PBR Texture Bakery is an addon for Blender that allows you to bake complex Cycles-materials to PBR-textures: https://blendermarket.com/products/pbr-texture-bakery-for-cycles The approach is similar to what…