Edit: Just read that sad news. Man that's really awful. Our kit came in the other week. The demo ZacD posted a video of was quite good, you get a real good sense of depth and scale but man alive do you feel nauseous when moving. That's the major downside to the Oculus at this point in time, that and low resolution. The…
[ QUOTE ] Go to as many art schools as you can find. Good luck finding the one that will give you the skills of Hawkprey or Rockstar. In the meantime I'll be teaching myself. [/ QUOTE ] I can promise you with utter certainty that without the education you recieved you would not find teaching yourself so easy. This is a bit…
Web Developer Do you have a passion and talent for building world class web sites for online games? Want to be a part of the next great publisher of online games and entertainment? We are merging online games with the web in a way that has never been done before! What you get to do every day * Develop rich and highly…
Hi everyone we just opened up the Environment Art Blog. We are excited to share information related to art of making games, specifically about environment art. We currently have two authors Richard Piper and myself. Just wanted to let everyone know this is community effort all for free and hopefully people like it. it is…
Hello, I am new to 3D modeling and I was wondering : Is it possible to use the same model in an animation film (high poly) and in a video game (low poly) ? If so, how would it be possible and which software would be the most convenient to do so ? Best regards, Drimea
So I' m testing the new modo game driven tools. Everything works fine, except the smoothing groups tools.. I'm posting it here on the hopes someone had the same bug/problem that I'm having and might be able to help me figure out what to do. Basically every time I try to create a smoothing group it affects the entire mesh…
Having a similar issue in Maya LT 2020. UV's keep on going back to a previous state, even if saved in different named files. Only one UV set, in this case one named Diffuse1, the one coming from Zbrush. The fix for me was to just create a new UV set, and then the UV's go to where thay should be. As a precautionary extra…
Because assets in general look better in Marmoset, simple as that. You can configure lighting conditions much easier in it. You also have a lot more control over your materials over CryEngine especially. Render engine is probably much more powerful in Marmoset over game engines because it does not have to handle as much at…
Is Quadruple A simply a marketing term? https://gamerant.com/ubisoft-ceo-skull-and-bones-70-price-quadruple-a-game/ This game was meant to be a stand alone version of the pirate elements of Assassins creed black flag and seemed to give the impression of very immersive and realistic naval combat (more Master and Commander…
First, thank you for taking the time to read this post. Allula is a story that started out as a text based RPG and over time evolved quite a lot. This has been a project in the planning for years now and we're finally ready to give it all a shot. We have the tools available to streamline the development process and protect…