Hi! My name is Alexаndr Zhilkin. I'm currently an vehicle/hard surface/props artist for hire living in Russia.I have a lot of experience in modeling military equipment and transport. In cooperation with some outsourcing studios, I participated in such projects as "World of Tanks", "CoD WWII", "Armored Warfare" and…
Well, this project was based on a Character called Bundry Rothwild from the game Dishonored. I decided to give it a bit of realism and impress some of my style as well. Really inspired by Al Pacino and Scarface. The gun was based on a Assassin`s creed concept art. The model has around 150k tris and 4 sets of 2k maps…
Hello :) This is my latest personal project. He's not perfect and there's loads I wanna change but it's time to let him go now. Everything is rendered in marmosets toolbag 2, if you got any questions then please ask away :) *updated renders* Cheers Turnaround Construction Wires Sculpt Also heres another project I have been…
Wanting to get back into creating game art with an interest in the high poly ZBrush sculpt > max low poly model / bake / texturing process. Have been out of the game for a while, (last time I created anything was 2008-2011), wondering what the best resources are these days. :) Appreciate any suggestions. Have purchased…
Hey, Looking pretty good but there are some issues at first glance. Blue - there are some shading errors in your mesh given away by the specular. Green - for game assets the silouete should be well defined in terms of polygons. You made the middle band thingy with polygons instead of adding them where it matters. Red - the…
Thanks, presentation is marmoset skyshop great tool. If I had possibility to use directional light I would try, but I don't have :( . If you know how to set materials in marmoset toolbag same as skyshop I would be greatefull, then I could add directional lights, flares from torch etc. About other stuff I would like to hear…
I did some further research into this. It's essentially a Gaussian blur. It's not content aware, so it blurs everything indiscriminately and can cause problems with seams if you have a seam that cuts through anything with detail. If your seam is on an empty or relatively detail-less area, you probably won't notice any…
Hey it's lookin' pretty good so far. I'd say probably the biggest step technology wise will be picking your engine to render it in if you haven't already so you can start to think about the lighting and how your materials will be set up beyond the color map. The UDK is still available, although people seem to be moving…
Max now ships with the stingray setting in the directX material, but having tested it I found it poor in comparison to the likes of Substance or Unreal Engine4/Unity. Incidentally, you can try out UE/Unity as a free download. A lot of people still use the popular real-time asset viewer Marmoset Toolbag, but with the…
that's a classic and has been with max as long as i can remember using it. something snaps internally and it won't update a texture in the viewport, even if you go to the file browser and explicitly select a different one. :D you also found a reliable workaround already (restarting max). i usually limit myself to one large…